Skip to main content

Hardcore Players Need not Apply

It seems EVE is pulling a very brave move with the forthcoming introduction of faction warfare to the game. They are effectively banning hardcore players from joining in the fun. Hardcore EVE players indulge in Alliance scale warfare in lawless zero-zero space but members of alliances will be excluded from faction warfare.

This has sparked much choice comment on the blogs and fora but but the decision is justified in a well thought out developer blog entry.

There is some technical justification for the block but it seems it is mainly a deliberate design choice. The blog cites role play reasons: the block is required to fit in with the game lore. Also and perhaps more significantly they don't want this new form of pvp endgame to pollute the hard core alliance war end game and nor do they want the hard core alliance end game to pollute this new game.

It sounds to me as if CCP want zero-zero alliance warfare to remain the pvp endgame for hardcore players and are introducing faction war as an alternative for the less dedicated.

Interesting times. I wonder if they will get away with it. Can you imagine if Blizzard introduced a new endgame dungeon into WOW but excluded any one who is in an established raiding guild from entering it?


Nuyan said…
I see it as weak design reason, but it could help stopping some of the initial influx of players when they release Factional Warfare. They hinted that they might add alliance functionality later.
mbp said…
Hi Nuyan, I have to admit that I am too new to EVE to understand the full implications of this. I can sort of understand a game introducing a variety of PVP which is restricted in order to give less experienced players a fairer chance. On the other hand it sounds like faction war will bring a lot of cool new content and it seem unfair to prevent a certain group of players from enjoying this.
Anonymous said…
As far as I understand it, and what factional warfare is meant to represent, I think players in Alliances are *already* doing this kind of factional warfare already; the grand 0.0 game.

They probably want this stuff to exist alongside in it's own right, rather than be reduced to another kind of resource/cash/faction grind to fund the 'real' game in 0.0. It does make a kind of sense; a player alliance is an entity equivalent to an NPC Faction.

Probably needs some kind of diplomatic and military alliance (small 'a') way into it all for organisations that big, rather than just signing 2000+ people up at the local recruiting office one afternoon!
mbp said…
One thing I don't fully understand is the apparent assumption that the only end game in EVE is alliance warfare. From the little I have seen of EVE it seems to me that there are so many other ways to play the game.

Popular posts from this blog

My First Gaming Mouse: Logitech G300

I bought a gaming mouse yesterday a Logitech G300, here my initial thoughts. What is a gaming mouse?  There are a wide variety of devices available classified as gaming mice but a few features  seem common: 1. Wired rather than wireless: Although some high end models are wireless wired connections are just better and faster than wireless so most gaming mice stick with wired. As a bonus wired mice don't need batteries so the mouse is lighter.  2. High response rate: 1 to 2ms response rate so the mouse immediately responds to input.  2. High DPI. Gaming mice invariable boast high DPI numbers from 2,000 DPI upwards. This makes the device very responsive to the smallest movements.   3. Adjustable DPI . High DPI improves responsiveness but reduces precision so gaming mice generally allow you to adjust the DPI down for precise work such as pulling off headshots in sniper mode. Generally the mouse allows dpi to be changed on the fly by pressing a button.  4. Extr

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein