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Showing posts from May, 2017

Spending money on DLC

I don't have a moral objection to DLC but as a general rule I don't buy it. I don't go for cosmetic enhancements and I already have  too many games and too little time to play them so mission packs don't make sense. Furthermore the modern trend is for DLC to retain its price even after the base game has been heavily discounted. "Game of the Year" bundles with all DLC included used to be a thing but that practise seems to be dying out. The net affect of all of these things is that I don't buy DLC ... Except .... Occasionally I enjoy a game so much that I just want more of it and in those rare cases I am happy to spend the money. Two cases in particular come to mind. Several years ago I did a marathon play through of  the Mass effect trilogy and I got so sucked in that I really wanted the additional story line DLC. I spent far more on DLC missions than I did on the games themselves but I didn't regret it at all. I even felt happy to give a bit mor

Thoughts about "Inside" and "A Story About My Uncle"

"A Story About My Uncle" and "Inside" are both puzzle / platformer games set in weird quirky worlds that are beautifully imagined. Inside is a 2D game with a dark almost monochrome aesthetic while Uncle is 3D and wildly colourful. I recommend both but Inside was a more enjoyable experience for me overall.  The thing about this type of game is that there is very delicate balance to be struck between offering the right level of challenge and frustrating the player to the point where they quit. This is made all the more difficult by the range of player abilities in both puzzle solving and precision jumping. However there are plenty things a developer can do to make things better or to make things worse. The position of checkpoints is huge. Never put a tricky challenge at the end of a long boring section. Good visual clues are also ideal so that the player always know what they are supposed to go even if it is not obvious how they are going to get there. Inside get s