At level 63 Throg is about a third of the way through the soloable content of Mirkwood, nicely on track for the upcoming expansion to be released with free to play in 12 days time. Although it is over a year old now Mirkwood is new to me and it is interesting to see how many of the subtle changes that previous expansions played around with have come together in Mirkwood as a unified whole. A players progress through through the Forest is driven by quests in a linear progression from hub to hub. As you finish the quest chains in one place you are directed to the next hub. Itemised quest rewards have been replaced entirely by collectable tokens. Tokens in various quantities can be exchanged for gear and consumables. In considerable contrast to the radiant elven forest of Lothlorien , Mirkwood is a dark and dangerous place populated by Orcs and savage beasts. All of the quests I have come across so far have been solo-able but soloing still presents a challenge. Much of the action take
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