Skip to main content


Showing posts from September, 2018

Thoughts on the decline of online virtual worlds (inspired by Tobold)

Tobold is annoyed that mmorpgs " evolved into a bunch of derivative and repetitive chores instead of living and breathing worlds" and his post inspired me to record my own thoughts in a comment which I am recording here for posterity:  I am the same age as you Tobold and like you I once thought mmorpgs would be stepping stones towards fully immersive alternative worlds such as those envisaged by William Gibson, Neal Stephenson and Tad Williams.  I think a few virtual worlds did try to go that way including obviously "Second Life" but also a number of titles aimed at younger audiences such as "Club Penguin" and "Free Realms" but none of them ever really took off and in the end mmorpgs became just another type of game to play. I think that Blizzard realised this early with  World of Warcraft and while WoW did offer a large immersive online world the game aspect always came first. This proved a smart business decision because pretty soon afterw