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Showing posts from May, 2014

Call of Duty makes me feel so special

Having enjoyed Black Ops 2 a few weeks back I am now sampling another Call of Duty title I missed first time around: Call of Duty World at War. The game is enjoyable so far and being a World War 2 game it feels closer to the series' roots than the Modern Warfare and Black Ops games. My enjoyment of the game was initially hampered due to my foolishly selecting a high difficulty level. Missions became exercises in repetitive frustration as I died over and over at each choke point. Playing in such a frustrating fashion reveals several of the flaws that have existed in every Call of Duty game since the beginning: The games give you the illusion that you are fighting huge battles along with many of your colleagues but in reality the only person the enemy cares about is you. Every sharpshooter and machine gunner on the opposing side will aim directly at you  a split second after you pop your head up and there is little point trying to manoeuvre to a hidden spot because they instantly k

A tale of Three Shooters Jericho, Timeshift and Black Ops 2

I have been over dosing on first person shooting over the last few weeks with  single player runs through Jericho and Timeshift (both from 2007)  along with the more recent Call of Duty : Black Ops 2 (2012 I have written about  Jericho already, a second rate game to be sure but one that I enjoyed none the less. You can read more of my thoughts here: Timeshift came out at almost exactly the same time as Jericho to somewhat better reviews. Timeshift does have better graphics and more varied gameplay that Jericho but it wasn't good enough to survive comparison with the ground-breaking Crysis which was released around the same time.  Timeshift's main claim to fame is a suit which allows the player to slow, stop or even run time backwards for a short period. You can use these features anywhere in the game. In theory this would appear to open up all kinds of interesting game-play possib