Skip to main content

Game Piracy and the Indie Developer

Via Slashdot I came across two interesting articles with sales figures for indie game developers one for PC and one for Iphone.

The PC game was developed by an experienced indie developer. It took a team of people about a year to make and has racked up sales of about $110k after two years which they reckon is just about break even.

The Iphone game was a one man effort which took about six months but it has only achieved sales of about €535 after a month despite good reviews. It looks like this game will never generate a decent return to the programmer for his time.

What really struck me about these articles is that both games were cracked almost immediately at launch. You can sense the developers' bitterness that many people may be playing their games without paying a cent.

I also know that there is no proof that that piracy resulted in a single lost sale of either game. Perhaps the games were crap. Perhaps a few folks who pirated the game even went out and bought a copy after trying it (yeah right).

I know that content piracy and the fight against it is an emotive issue. I know that "Big Content" has lost a lot of the moral high ground on this issue with clumsy attempts to restrict customers rights and abusive use of legal processes. I also know that the sheer unstoppable momentum of the digital information explosion probably means that the traditional pay for content business model is probably going to die out anyway despite cack handed attempts at restricting digital rights.

Nevertheless, accepting all of the ambiguity about what would have happened if, accepting all he uncertainty about what will happen when, those articles have convinced me that here, today in the world we live in now it is morally wrong to download and use content you are not legally entitled to. It is immoral to pirate pc games. It is immoral to pirate Iphone games. It is immoral to pirate books or films or music or cable tv.

Comments

Anonymous said…
Most content consumers never even go looking for a pirated version of the game. It takes a certain level of comfort to jailbreak your iPhone, and then go looking for jailbroken/pirate apps. I don't think it would be too off base to say these sorts of people never had any intention to buy your game, and thus don't represent lost sales.

The iPhone app mentioned in Slashdot was another Bejewelled clone. The iPhone store has HUNDREDS of similar games. He was insane to think he could make any money with a cookie-cutter app.

I agree that it is immoral to pirate games. I am proud to own full and legal copies of all the games I play.

But it's silly when a developer makes a brainless minor variation on a common game and then cries PIRACY! when it doesn't do well.
mbp said…
Absolutely agreed Tipa, a developer blaming piracy for their lack of success is probably fooling themselves. I'm sure successful games are pirated far more than unsuccessful ones. To be fair to the two developers I linked to neither of them lingered on this point although some bitterness did show through.

Even accepting your point though Tipa these guys stories bring the whole piracy issue down to earth for me. Its hard to get worked up about people sticking it to a faceless Goliath like EA but these are just ordinary folk struggling to make a few bucks by creating things. Stealing from them is just so obviously wrong.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...