The vale turned out to be an excellent place for Throg to to try out his recently learned explorer skills and he returned to Thorin's Hall with a bag full of copper, alder wood and tin. Throg has the option of processing these materials to produce higher grade ingots and wood but a quick survey of the auction house indicates that prices for trade goods are still extremely erratic and it is far from clear as to whether not further processing will earn him a profit. With a dwarf's nose for gold Throg has decided to bank his raw materials until prices stabilise.
For my part I am still learning about the game. I figured out that that the quest log uses a colour scheme to indicate difficulty but I still amn't sure of the sequence. I think the order is grey, green, light blue, dark blue, white and yellow in terms of increasing difficulty. Unfortunately I didn't figure this out until after I had done all the white quests on my list thinking they were the easier ones to do first. Now I have a bunch of blues to complete and I hope I still get decent XP for them. I really need to read the manual - I downloaded a pdf version from here.
I have got my first "group" quest to clear out the goblin "Villains in the Vale". These group quests are apparently great fun so I will try pugging it tomorrow.
In other news Turbine have just announced a free expansion for June. Given that the game hasn't even been released yet this is very encouraging, particularly since they say that this will be the "first of many free updates". The expansion will be called "Shores of Evendim" with key features:
- Discover the lands of Evendim
- Explore over 60 new Quests
- Raid in the Battle for Helegrod
- Fight against 9 new monsters
- Upgraded music system adds new instruments and lets you share your music with others
- Equip collectible Armor Sets