It is with much sadness I note that Dragon Age Inquisition has opted to move away from the user programmed AI "Tactics" of its predecessors. The original Dragon age introduced an extremely innovative system called "Tactics" which allowed players to programme the AI of their party members. I do actually mean programme. This wildly ambitious system had full blown decision and flow control structures. You could programme in a wide array of behaviours such as "Attack Alastairs target and if that target has heavy armour use Shatter Armour" or "If any character has less than 10% health then cast a healing spell" or "Freeze a target with spell 1 and then cast a rock to shatter them with spell 2". It was a deep and sophisticated system that encouraged players to experiment. Dragon Age II refined the system further but the latest episode "Inquisition" has abandoned it and instead offers a few very limited options for tw...
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