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You know you are a PC gamer when ...

 I am currently playing FTL:Multiverse. This is a massive overhaul mod of the 2012 kickstarter hit FTL. The mod is enormous. It massively expands on every aspect of the game with many new races, new weapons, new ships, new mission content and a massive amount of new lore to support it all. I am really enjoying multiverse and highly recommend it to anyone who enjoyed FTL but that isn't really the point of my post. Instead I want to briefly comment on the process of acquiring and installing the mod. First off you need to have the original FTL game of course but then you need to find three separate packages from three separate modding teams. The packages need to be unzipped and installed in the FTL install folder on your machine. Then you need to un-patch your installed FTL to an earlier version to ensure compatibility with one of the key packages. Then you need to use the mod manager (one of the three packages) to locate and install the multiverse mod file itself. This step is compli...

Is FTL really like Rogue?

The developers of the terrific little space ship game FTL:Faster than light  call it "roguelike" and better gaming minds than mine agree with them. Yet as a rule I don't like rogue games but I love FTL. How can this be? My experience with rogue games started with Rogue itself played in glorious ASCII on college computers back in the 1980's. I wasted many hours on it  when I should have been studying but I never came close to finishing a game and ultimately I found it a frustrating experience and got bored.  I have dallied with various descendants of Rogue over the years, the most recent being the highly regarded Dungeons of Dredmor but my experience is always the same. The games suck me in quickly and are quite compelling at first but soon I get tired and frustrated with the repetitive game-play. However cleverly they name things and however challenging the monsters are  I quickly come to feel that I am playing a more challenging version of   Progress Que...

FTL

It was the doors that got me in the end. The good (space) ship Dodo only managed 2 miserable jumps before meeting the drone that would be her undoing. The drone may have looked innocuous enough but its first volley took out Dodo's weapons and things began to look bad. A crew member frantically tried to bring  weapons back online but in the mean time the drone was free to pound the ship with missiles. Those missiles passed right through shields and soon fires were burning throughout the ship. The crew tried to put out the conflagrations while the hail of missiles continued. One brave ensign lost his life in the effort and the Captain realised that more desperate steps would be required. Pulling the crew back to a safe area he opened the airlocks in order to vent air from the fiery regions. This drastic method worked and the flames were extinguished so the crew set about repairing the damage. With life support, shields, weapons and engines all damaged no one paid much attent...