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Elden Ring is better with magic

 When I immersed myself in Elden Ring for several weeks back in January / February I invested in strength and tried to build a melee focussed character. Last week on a whim I reinstalled the game and started over as magic using glintstone sorcerer prioritising intelligence. Now I find I am progressing through the game far more quickly and enjoying the experience more. A lot of this is due to my familiarity with the game born from experience but I am enjoying the playstyle more as well.  Before I go much further I must address the elephant in the room. There is a section of the Elden Ring community who look down on magic as easy mode. They consider it an inferior playstyle to the carefully timed parrys, dodges and counters that are a hallmark of Souls games. I would like to think I am above being influenced by this kind of snobbery but that isn't entirely true. I am pretty sure that my decision to initially play as a melee character was influenced by a niggling feeling that tha...

I think I may need to take a break from Elden Ring. Subtitle: Playing Elden Ring the Slow Way.

 Back in 2012 the brooding world of Dark Souls consumed me for several weeks . I bounced off several other FromSoft games but Elden Ring's more accessible approach  has sucked me back into the Souls world once again. I now have now spent over 200 hours in the game and it has become a compulsion. At this stage I am strongly considering taking a break.  Elden ring has taught me something about myself and about the way I approach games. I play very very slowly. How Long to Beat  suggests that the main storyline takes about 55 hours and that 100% completion takes around 130. After 200 hours my level 65 character is less than half way through the game (currently in Redmayne Castle preparing to take down Starscourge Radahn). When I realised how slowly I was progressing compared to others I initially blamed it on my lack of skill however on reflection I think it has more to do with the way I prefer to play. To give an example from yesterday: I spent four hours overcoming a ...

First impressions of Elden Ring after 77 hours

 Steam says I have played Elden Ring for 77 hours since installing the game 23 days ago. Some of that is undoubtedly idle time but I have probably clocked at least 50 hours of actual playtime and I am still very much a beginner.  Elden Ring is the 2022 mega hit game from From Software, creator of the hugely influential Demon souls / Dark Souls series. These games are notoriously hard core and make a virtue out of not hand holding players. Elden Ring remains true to the souls formula but in a bigger bolder and more accessible format. Elden Ring has been rewarded with huge sales and multiple critical accolades including several "Game of the Year" titles.  More accessible is a relative term. Unlike previous souls games Elden Ring does have a tutorial (if you can find it by jumping off a cliff) but it only teaches the very basics of melee combat. Most of the games many many complex systems are left for the player to figure out by themselves including things as fundamental as ...

AC Odyssey's Blood Fever quest gets a little bit too close to 2020 reality (Spoilers)

 I was only a couple of hours into Assassin's Creed Odyssey when a young street urchin friend came and asked for my help. Her family it seemed lived in another town which was in the grips of a terrible disease called "The Blood Fever". I'm not sure what she thought my warrior character could do but the girl looked up to me so I set off. Perhaps I would find the source of the mysterious illness,  a polluted well or some such.  I was surprised on arriving at the town to find that it had been burned to the ground and the last few survivors including my friends family were being held captive by a priest and his guards. When I talked to the priest he explained that he had to kill everyone in the village because it was the only way to stop this terrible plague from spreading to the whole island. The remaining villagers begged for their lives and pleaded that they weren't even very sick but just wanted to leave the cursed town.  This left me with a surprisingly distressi...

Currently playing Mooncrash and Total Warhammer II

I am about three quarters of the way through a Dark Elf vortex campaign in Total Warhammer 2. Unlike previous campaigns I am deliberately limiting territorial expansion. I hold only three provinces and I am using diplomacy instead to secure borders. This slows down the game but it makes it much easier to defend against the random chaos armies that spawn during vortex rituals. With so few settlements it did take a while to get my economy off the ground but at this point some 150 turns in I am the strongest and richest faction and I have managed to disrupt the plans of my vortex rivals with expeditionary forces, allies and intervention armies.   Dark Elves are a very enjoyable faction to play with no obvious weaknesses and some very strong creatures and magic. The armour piercing crossbows of tier one Dark Shards mean that even early game Dark Elf armies can inflict serious damage. Dark Elves unique faction ability allows them to build black ark ships and use them as mobile...

Enderal, free RPG built on Skyrim is Great

I am currently playing Enderal a free total conversion mod which offers a totally new RPG using the Skyrim engine. It is great. Not just great for a mod or a free game. It is just great. The story is great. The quests are great. The graphics and sound are great. The voice acting is great (even in English translation). The game is remarkably stable and bug free.  How did they achieve all of this on a budget of zero euro? I have no idea. If you have Skyrim (any version) then you can download Enderal here  in either English or the original German versions. You need to download both the installation package and the launcher. Put the launcher into your Skyrim directory (probably C:\Program Files (x86)\Steam\steamapps\common\skyrim). Run the launcher and hit "install now". Navigate to the installation package when prompted.

Coop versus Solo: The same game but different.

I am currently multi-tasking between two seperate games of Divinity Original Sin, one solo and one co-op with my daughter. It is exactly the same game played on exactly the same computer and yet it feels like two completely different experiences. (Side note: Divinity allows split screen local co-op on one PC (couch co-op) as long as you have two game controllers. It would be nice if one player could use keyboard and mouse but it is still pretty sweet). My solo game is slow and thoughful. I regularly spend half an hour in the inventory screen sorting gear and comparing stats. During combat I ponder skills and tactics carefully before making a move and sometimes I go back and re fight battles I have already won just to see how a different strategy might work. In the co-op game momentum is everything. You can't spend long browsing your inventory if your partner is barelling along to the next encounter. Each new area is looted at twice the speed and snap decisons are made about the...

Slightly longer post about the Witcher 3

The Witcher 3 is one of the greatest CRPGs every made but of course it still has some flaws. How could a game of this scale and ambition not have?  Surely the biggest flaw is that combat remains clunky. Sluggish controls and awkward camera angles mean that you can never really get into a smooth flow of strike and counter strike. This is a story based RPG and not an action combat game so you could insist that fluid combat is not actually required to enjoy it and you would be right. However as well as being a terrific RPG Witcher 3 is also almost a terrific open world action game than could compete with Assassins Creed, Shadow of Mordor or even Far Cry 3/4 if not for the clunky combat. Given a choice I think the developers were right to prioritise RPG mechanics and story over fluid combat but just imagine if they had pulled off both?  My only major niggle is the uneven levelling curve. It seemed to take me forever to get to level 5 and during those early stages I was expl...

Finished Witcher 3

Just want to record the fact that I have finished my first full campaign in Witcher 3. What a superb game. The world is beautiful. The characters are interesting. The story telling is great. The quests are terrific and multi-layered.

"The tank is holding"

I wonder if there is a more welcome phrase in all of PC gaming than these four simple words: "The tank is holding"?  They mean that you have reached that  point in a battle where your defensive capabilities have proven themselve capable of surviving anything the enemy can throw at them. It is the tipping point. Prior to that moment the battle is a desperate struggle for survival with an uncertain outcome. After that moment you know that they cannot kill you so it is your turn to take the initiative and find a way to kill them. Knowing that you cannot lose all that remains is find a way to win. According to Wikipedia the use of the word "Tanking" to describe a unit or team's ability to absorb damage originated in the text based Multi User DUngeons (MUDS) of the 1990s.  The concept probably reached its full potential  in the Tank, Heal, Damage triumvirate of massively multi player games such as Everquest. With classes specialised in each of these roles p...

Bemoaning the demise of Dragon Age's tactics system

It is with much sadness I note that Dragon Age Inquisition has opted to move away from the user programmed AI "Tactics" of its predecessors.  The original Dragon age introduced an extremely innovative system called "Tactics" which allowed players to programme the AI of their party members. I do actually mean programme. This wildly ambitious system had full blown decision and flow control structures.   You could programme in a wide array of behaviours such as "Attack Alastairs target and if that target has heavy armour  use Shatter Armour" or "If any character has less than 10% health then cast a healing spell" or "Freeze a target with spell 1 and then cast a rock to shatter them with spell 2".  It was a deep and sophisticated system that encouraged players to experiment.  Dragon Age II refined the system further but the latest episode "Inquisition" has abandoned it  and instead offers a few very limited options for tw...

Middle Earth: Shadow of Mordor

Over the last few weeks I have found myself getting  sucked in to Shadow of Mordor. I don't normally indulge in recently released AAA games but the combination of Tolkien and Arkham was enough to convince me this one time.  The game ambience owes more perhaps to Petr Jackson than to Tolkien and it is unusually violent (albeit the spouting blood is all Orcish black). Nevertheless I am enjoying it greatly.  I have seen this style of game called "Ubisoft like Open World"  similar to the recent Assassin's Creed and Far Cry games. You have a beautiful open world to explore with many optional side-quests and mini games in addition to a main quest line.  I have also seen criticism of the repetitiveness of it all.  Shadow of Mordor does have many repetitive elements and yet it offers a large range of different game play opportunities. When you are first thrust into the world the  vast array of things to do is quite over-whelming. You gradually learn...

The ending of Mass Effect 3: Loss of Agency.

I am trying to figure out why I hated the ending of Mass Effect 3 so much. (Spoilers abound). I played the game several years after release and I had the benefit of the extended edition patch so I didn't feel the pressure to engage in forced multi-player or to buy unwanted dlc that so incensed early players. Merely by playing the game the way I wanted to I managed to amass a high enough score to unlock all endings.  I can understand why the perception of forced dlc and forced multiplayer upset people when the game was initially released but these were not my concerns. My dislike is more fundamental and has to do with the ending itself. It made me think about the relationship between games and stories and about the conflict between narrative and agency. Mass Effect is a monumental role playing game series that offers the player many choices about how they develop their character and how they interact with the game world. This gives the player a tremendous feeling of age...

Spellforce - Sometimes Slow is OK

I have been re-playing a bit of Spellforce-Order of Dawn this last week. I find it curiously compelling even though I can't really recommend it to a modern audience. The rts/rpg hybrid gameplay was probably innovative back in 2003 but the game feels dated today. Moreover it plays very very slowly. A key feature of the game is that your character and accompanying army spend a lot of time just walking slowly around large maps to find enemies and other objectives. A curious design decision is that every time you load a game or use a fast travel portal the entire map covers with fog of war again. This means that unless you have a photographic memory the only way to search a map properly is to walk the whole map area in one long (an hour or more) session without quitting the game and without availing of any fast travel abilities. The game is also rather easy (played on normal at any rate) and encourages a turtling strategy. It is very easy to defend your base from sporadic enemy attac...

Witcher 2: The trouble with Nekkers

I am having a love hate relationship with Witcher 2 at the moment. I love the detailed world, the gritty characters and rich storytelling in many of the quests. I hate ... well let me give you an example of what I hate. Last night I started playing the game in the hope of knocking off a few of the side quests that had accumulated in my log. An hour and a half later when I switched off the game to go to bed I was only half way through a single trivial noticeboard task called "The Nekker Contract". Here is what that task entailed: I got a quest from a noticeboard which explained that the woods near the town are infested with  Nekkers, aggressive goblin like creatures who attack in groups.  Geralt decides to put an end to this menace by finding and destroying the Nekker nests. The nests aren't marked on the map so I had to wander around the very confusing forest until I blundered across one. Witcher 2's useless rotating mini-map was no help at all. Once I found a nes...

What I have been playing

Alien Rage: Am old fashioned corridor shooter with up to date graphics and great meaty weapons. What is not to love? Well lots apparently because it got mediocre reviews but I really enjoyed it. There is nothing very original about the game but so what? It is great fun. To the Moon: This is more of an interactive story than a game but it tells a good story and it tells it very well. Be warned it's a love story and a tear jerker at that. The Witcher 2: Finally gotten around to installing this and starting it. Twenty hours played and still enjoying it but I am still in the first settlement. After a very action packed opening with a huge siege battle and and dragon the pace slowed down considerably. I did have one boss fight with a giant Octopus but I found it more annoying than epic. Age of Wonders: An old classic that appears to be one of the inspirations for Kings Bounty. There is plenty of clever tactics required and the game-play quickly distracts you form the ancient graph...

What I've been playing

I am still working through the bounty of Christmas game sales. Dragon completely enthralled me once again for all of January and well into February. I started with the new to me expansion "Awakenings" but then I went back and did a complete play through of the original game. There is still hours of content left in the DLCs if I ever feel inclined to dip back in. I spent a few days playing with Far Cry 3 Blood Dragon. This is a very clever re-skinning of the original Far Cry 3 which ports the action from tropical island to a Sci Fi dystopia complete with laser shooting dragons. I liked it and I liked the setting but it didn't hold my attention long enough to do a complete playthrough. Sticking with Crytek I played through the single player campaign of Crysis 3. I thought it was very good with all the flexibility and free roaming that Crysis 2 had abandoned. You have a multitude of choices as to how to overcome your enemies ranging from a stealthy bow to all out explo...

Dark Souls snippets from 2012

Was clearing out some old files on my computer and I found these Dark Souls snippets that I never uploaded for some reason. They capture the impact the game had on me so I think they are worth preserving and I am posting them now more than a year late. From December 2012 *Dark Souls has engulfed me like very few games have ever and yet I find it difficult to write about. It is not that there aren't stories it is just that they are all intensely personal stories about how I tried and failed and failed and failed again until eventually learned something and overcame some in game hurdle. In the absence  therefore of any coherent narrative let me share some random thoughts about the game. *Last night  the game went into a loop when trying to access my save file. The message flashing repeatedly on the screen said something like "Verifying save game. Do not quit the game or turn off your computer". I waited at least twenty minutes before hitting CTL ALT DEL and rebooting. As...

Dark Messiah of Might and Magic - replay

After finishing Dishonored I got a notion to revisit an old classic: Dark Messiah of Might and Magic from way back in 2006. "Classic" is perhaps an exaggeration because the game got mixed reviews when it came out. Some reviewers praised it's innovative physics based combat others criticised its unimaginative story and repetitive game play. Replaying the game seven years later I can certainly see flaws. The voice acting is really dreadful at several important times and the writing in general is poor. The two main female characters in particular are awful. They are supposed to be sexy I think but are really just embarrassing.  Despite this I did enjoy replaying the game to the end and the combat is innovative and fun. It reminded me a lot of Dark Souls (high praise) where blocking and timing are everything. Sadly there is an overall lack of balance in the game which overshadows a lot of the combat. It is generally easier to kill an opponent by kicking them into an en...

Dishonored

I finished Dishonored last week and was very impressed. Highly recommended if you haven't played it yet. High points: Strong Storyline, Engaging gameplay, enormous freedom of action. Great set of skills and upgrades. Many ways to play and all of them enjoyable. Stealth in particular is very satisfying. Not so High points: Despite the freedom of how you go about them the missions themselves are linear.Rewards for sticking to one style of play may deter you from experiencing other side of the game. The ending(s) are a bit of a let down. To elaborate on the issue about people sticking to one play style: Dishonored follows the model of other Bioware games where the ending you get depends on the way you play. If you want a "good" ending you need to play non violently which more or less obliges you to play stealth. While stealth is well supported and enjoyable in the game it does mean that you miss out on a lot of the games weapons and power ups.