Skip to main content

LOTRO Dual Wield Damage Penalty

One of the characteristics of the champion in Lotro is the ability to dual wield weapons. Turbine make a lot of this in their description of the character. Quote:
"Champions can use various weapon styles, but focus on using two weapons simultaneously."

This is not obvious from the champion skill set however because some key champion skills give additional damage depending on the main hand weapon damage per hit. An extreme case is Brutal strikes which gives damage of 3 x main weapon damage plus a bonus. Obviously a big slow two hander will do better here than two smaller single hand weapons. Turbine recognised this issue in patch 1.12 and tried to rebalance by reducing the fervor requirement for Savage Strikes and Brutal strikes by one point when dual wielding. I cannot say whether this has balanced the skill based damage between one and two handers but it does go some way towards addressing it.

A more basic question is whether or not the raw DPS of dual wield is more or less than the raw DPS of a big two hander. Typically dual wield weapons do less damage than an equivalent level one hander but more than half the damage. For example a lvl 8 white quality one hand short sword does 3.8 dps. A lvl 9 white quality two handed great sword does 4.6 dps. If there is no penalty for dual wielding then the double attacks from dual wield will do more damage than a two hander. Off hand penalties are common in RPG games but I could find no reference to one in the game literature or on the forums so I set about conducting my own experiment. Early tests with various weapon types indicated strongly that an offhand penalty does exist but it was possible that different weapon speeds and other variables were disguising the results so I decided to do a more rigorous test. I bought two identical Steel Banded Maces (Speed 2.3, DPS 2.8 (5-8 damage), Small Chance to Stun) and sent my level 9 dwarf champion to the western part of Thorin's Gate to observe the results of hitting level 5 Young Aurochs. I chose the Aurochs because they have no debuffs to interfere with results and I made sure to always pick level 5 targets. I chose the maces because they were cheap and they do not interfere with armour or hit chance.

I recorded a total of 29 single wield attacks and a total of 31 dual wield attacks (62 hits). The unadjusted average damage from the 29 single wield attacks was 7.7 and the unadjusted damage from the dual wield was 5.6 for main hand and 5.3 for off hand. However these results were strongly affected by random failures due to blocks, evades and misses. I do not believe that I have a large enough sample to allow for these so I adjusted the averages to take out the failed attacks. The average damage for successful attacks was 9.3 for the single wield main hand, 7.6 for dual wield main hand and 5.9 for dual wield off hand. These figures agree well with the most commonly observed hits in each case (the mode). The most commonly observed values were: Single Wield main hand: 9, Dual Wield Main Hand: 8, dual wield off hand: 6. Remember that identical weapons were used in main and off hand tests.

Although my sample is not particularly large it seems certain that there is a damage penalty for both main and off hands while dual wielding. The observed reduction in damage for successful attacks was 18% reduction for the main hand and 36% reduction for the off hand when dual wielding.

My tests suggest that there may also be a reduced chance to hit for dual wielding but I have do not have enough data to conclusively confirm this.


While conducting these tests I also noticed that single wield off hand does not appear to work. Even though the off hand weapon is visible in the fight animation the weapon seems to be ignored in the damage calculation and only fist damage is recorded.

Edit: A Poster to Codemaster's Lotro forums questioned the validity of my results in this piece. He or she was rather rude so I was going to ignore them but perhaps they were just having a bad day so instead I will give them the benefit of the doubt and clarify my results. Firstly please note that these results refer to auto-attack damage only. I don't think a statistical test needs to be done for skill damage because the skill description tells you the damage in both single and dual wield cases. My tests say nothing about failure rate (miss block etc) and a much larger sample would be required to be able to say something useful about this. The good news is that the standards error in each of my tests is between 2% and 3% so the conclusions with respect to damage reduction can be relied on to a high degree.

Comments

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...