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Showing posts with the label puzzle games

The Room (IOS, Android): Frictionless Difficulty Scaling

You might think you have played a game like "The Room" before but you haven't. The basic premise,  solving a series puzzles to unlock increasingly more challenging levels  sounds familiar. There is a plethora of games involving rooms, locks, gates, cubes etc that employ this mechanic. Yet "The Room" is different in a few key respects.  In the first instance the sheer quality of game sets it above most of its peers. Beautifully ornate artwork and animation  show off the game's multi level puzzles while an atmospheric sound track adds greatly to the ambience. What really sets the game apart for me though is the effortless way the game tackles difficulty scaling. Difficulty is the greatest problem for any puzzle game. Too easy and the game becomes boring for lack of challenge. Too hard and I will eventually give up in despair or be forced to make a humiliating trip to Youtube to find out how to proceed. "The Room" deals with this by including a p...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Portal 2 finished now on to split screen multiplayer

Really really good. A really well polished experience with plenty of humour and a good story to tag along with. I loved the ending. Puzzles are probably a bit easier than the original although I had my share of head scratching moments none the less. I have actually gotten my daughter interested in playing although I get motion sickness looking over her shoulder. I came across a how to post telling how to get split screen multi-player on one PC . It was a bit fiddly to get going but  now it works an I am looking forward to playing a few co-op levels with her. Curious that Valve should include the code for split screen multiplayer on the PC version of the game but not actually offer it to players.

Trine

The last game from the Indie Bundle I got around to playing was Trine. This is a platformer with a twist in that you can swicth between three different characters each with different abilities in order to overcome the various challenges that the games levels throw up. This is a style of game play made famous by 1992 game called the "Lost Vikings" from a little known company called Silicon and Synapse who soon after changed their name to Blizzard entertainment. I have very fond memories of the lost Vikings and it is generally acknowledged as a classic so it is surprising that the format has rarely been copied. "Project Eden" was one such attempt set in a 3-D world but that game failed to grab me. Trine is more faithful to Viking's platformer heritage and proved good enough to keep my interest to the end. The good bits: 1. The graphics are drop dead gorgeous. The loving attention to detail really makes the game a joy to behold. 2. Controls are tight and re...

Approaches to difficulty in puzzle games (Panda free zone)

Despite the name of this blog I am not really a puzzle aficionado but I do enjoy the occasional intellectual challenge. I have been playing SpaceChem on my PC for a couple of weeks now and I would certainly classify it as a challenging puzzle. On my phone I have a tile shifting game called Red Stone which looks simple but is also in fact extremely challenging. Although both these games have a high level of difficulty the consequence of that difficulty is very different. On the more challenging levels of Red Stone I quickly run out of moves and I have spent literally hours shuffling tiles around in circles without making any progress towards a solution. SpaceChem however is a building game at heart and regardless of how unreachable a solution appears at first it is always possible to make incremental progress towards the final goal. Every failed attempt teaches you something that brings you closer to a solution. In Red Stone I am well and truly stuck on the ninth level and I have...

SpaceChem: Look why I made:

Look what happened on my very first attempt at Challenge Going Green: This is the first time I have ever gotten to the left hand edge of the of the cycles chart so I am pleased with myself. Mind you it was a pretty straightforward challenge - no fancy insights involved just applied lessons learned from previous levels.

SpaceChem: Are you a component miser or speed merchant.

At the end of every level in SpaceChem the game taunts you with histograms showing how well your design fares against the rest of the community. Having just arrived at an inspired solution to a tricky problem it is always somewhat sobering to realise that your  "brilliant" solution is solidly stuck in the Average section of the graphs. Some herculean corner cutting efforts later later and you can maybe shift your design to the lower slopes of the main sequence but there are always better solutions to the left of yours and indeed there is often a whole new peak far to the left (left being fewer cycles or fewer components). No amount of tweaking will shift your creation to this new lower peak so clearly an entirely new and better concept is required. Anyway having endured this process multiple times I am firmly convinced that a given solution can be fast or it can be thrifty but it is very difficult to be fast and thrifty at the same time. Speed seems a more laudable goal to ...

The bundle keeps on giving: SpaceChem

My excursion into the world of "pay what you want" is turning out to be far more rewarding that I expected. The lynchpin game of the bundle is the very popular Frozen Synapse and although I was keen to see it for myself I didn't expect it to hold my attention for long. It's too early for me to give a definitive verdict but after playing a few levels of the single player campaign it hasn't grabbed me yet. I do see the quality of the game and I suspect that if I was more into multi-player I would get more out of it. What I didn't expect was how much entertainment I would get out of the "extras". I really enjoyed Shadowgrounds and its sequel Shadowgrounds Survivor, two old school top down shooters. I should warn you that the original Shadowgrounds has extremely long levels (up to two hours) with no checkpoints. A respawn system gives you some relief if you die half way through a level but if you quit it is back to the start of the level so forget abo...