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Currently playing Mooncrash and Total Warhammer II

I am about three quarters of the way through a Dark Elf vortex campaign in Total Warhammer 2. Unlike previous campaigns I am deliberately limiting territorial expansion. I hold only three provinces and I am using diplomacy instead to secure borders. This slows down the game but it makes it much easier to defend against the random chaos armies that spawn during vortex rituals. With so few settlements it did take a while to get my economy off the ground but at this point some 150 turns in I am the strongest and richest faction and I have managed to disrupt the plans of my vortex rivals with expeditionary forces, allies and intervention armies.   Dark Elves are a very enjoyable faction to play with no obvious weaknesses and some very strong creatures and magic. The armour piercing crossbows of tier one Dark Shards mean that even early game Dark Elf armies can inflict serious damage. Dark Elves unique faction ability allows them to build black ark ships and use them as mobile...

Two games finished in one day !

Today was somewhat unusual in that I finished campaigns in two separate games: Total Warhammer 2 Lizard men campaign and Vanquish single player campaign. Of course I had played the majority of bot games over the last few weeks and it is just coincidence that I managed to finish them on the same day. The Lizard-man campaign (Kroq Gar to be exact) is perhaps my favourite Total War campaign of all those I have played. I just love the tough Lizard units and big stompy dinosaurs are awesome. The Vortex campaign is much more story line focused than previous Total War games which is an great direction for the series to go in. You race other factions to take control of the vortex through a series of rituals which spawn increasingly challenging waves of Chaos and Skaven armies. The race is a bit artificial because apparently even if one of the other factions beats you to the final ritual you get a second chance to stop them in a fairly easy final battle. I guess Creative Assembly had to inclu...

Total War Dinosaurs

I have been playing a lot of Total War Warhammer 2 and I am really enjoying Kroq Gar's Lizardmen vortex campaign. As seems to be the case with every Total War game it took me a few false starts to find a rhythm.  Initially I started a Skaven Campaign but made some early strategic mistakes. I expanded too rapidly leading to problems with money and food supply and I wasted even more money on intervention armies.  Bankrupt and running out of food I have put that campaign on hold. I still love Skaven game play:  swarming enemies with cheap disposable units while pelting them from afar with magic and powerful artillery is very satisfying as is the ability to spawn clan rats(menace from below) behind enemy lines. I was able to pull off several heroic victories against impossible odds using spawned spawned clan rats before food shortages made this tactic un-affordable. I will definitely come back to the Skaven but I may start a fresh campaign. Second attempt was a High Elf c...

Spending money on DLC

I don't have a moral objection to DLC but as a general rule I don't buy it. I don't go for cosmetic enhancements and I already have  too many games and too little time to play them so mission packs don't make sense. Furthermore the modern trend is for DLC to retain its price even after the base game has been heavily discounted. "Game of the Year" bundles with all DLC included used to be a thing but that practise seems to be dying out. The net affect of all of these things is that I don't buy DLC ... Except .... Occasionally I enjoy a game so much that I just want more of it and in those rare cases I am happy to spend the money. Two cases in particular come to mind. Several years ago I did a marathon play through of  the Mass effect trilogy and I got so sucked in that I really wanted the additional story line DLC. I spent far more on DLC missions than I did on the games themselves but I didn't regret it at all. I even felt happy to give a bit mor...

Total War Attila is being malicious

I am playing a "Franks" campaign in Total War Attila and having a bad time of it. I am currently at war with six other factions each of whom seems able to field multiple full armies while I struggle along with depleted units and a few mercenaries. The Thuringians are being particularly annoying at present and after overwhelming my tentative attempts at expansion they followed my armies home with two large armies intent on destruction. For some reason (perhaps related to difficulty setting) they just seem to be better than my armies. Their troops are more robust in battle than mine and they seem to replenish faster between battles. Particularly annoying is the fact that they seem to be able to travel further than I can in a move. They always seem to be able to catch my armies when the odds are in their favour while I am unable to catch them when the situation is reversed. Happily they finally made a mistake. Their main stack captured one of my settlements (a crushing defeat, r...

Total Warhammer: Dwarves and their grudges

My biggest mistake with the dwarven campaign in Total War Warhammer was not really playing it until after I had already spend a lot of time with other factions (Empire, Bordelaux and Vampires). Having a good grasp of the basic game world and game mechanics from those other campaigns the only challenge remaining is dealing with the strengths and weaknesses of the dwarves themselves. Dwarven strengths:  Even low level dwarven warriors are very tough  and tend to win battles just by standing still and letting the enemy come to them. Dwarves have easy access to some of the best ranged troops and artillery in the game. The dwarven economy is very strong so it is easy for them to make lots of money. The dwarven building tree is very streamlined that and allows a player relatively quick access to high quality units. The dwarven starting position is easy to defend with nearby access to weak green skin armies and settlements for early game combat experience. Dwarves have ...

For The Lady: Total Warhammer Bordelaux Campaign

Confession time: The Bordelaux campaign is the first full total war campaign that I have completed since Napoleon. I have explained before that Total War campaign games have a habit of bogging down into tedium so I usually give up before achieving the final campaign objectives. The fact that I persevered this time reinforces my belief that Warhammer is indeed the best Total War game to date. The Bordelaux campaign is a free DLC campaign that was only released in February but it is both unusual and interesting so I can highly recommend it. Bordelaux like all Bretonnians are a knighly race who love their horses and put chivalry above everything. Indeed the main victory condition for the Bordelaux campaign is to amass sufficient chivalry. Chivalry governs how you must play a Bordelaux campaign. Several common actions such as raiding, ambushing and pillaging human settlements  actually cause you lose chivalry so they are best avoided. Victory on the battlefield gains chivalry whil...

Total War Warhammer is probably the best Total War Ever

I have put over sixty hours into Warhmmer Total war at this stage and despite my earlier love/hate post  I haven't gotten bored yet. Here is a quick summary of reasons why I think this is probably the best Total War game ever: 1. Streamlining : Total War has been getting more streamlined for the last few iterations but Warhammer has brought a new ruthlessness to this process and has not been afraid to sacrifice once loved aspects of the game-play to deliver a slicker faster paced game. I miss the old epic city assaults for example but have to agree that the simplified versions in Warhammer speeds things up a lot. 2. Polish : Total War games have always looked and sounded great but they were often let down by niggles underneath the hood. Thankfully Warhammer seems to have overcome this and the game is very polished. Everything seems to work pretty much as it is supposed to and for the most part it works as you would expect it to. 3. A combination of streamlining and polish me...

Total Warhammered

Thanks to Humble Monthly I am playing Total War Warhammer. Now a few days in I am once again reminded of why I absolutely love Total War games and also why I absolutely hate Total War games. I love them because of the ridiculous ambition. Every total war game allows you to play grand strategy with empires and kingdoms and then zoom in to fight individual battles with thousands of soldiers on each side.  I love them because of the incredible scene setting and ambience. Every single total War game really knocks it out of the park in terms of sound, music and graphics when it comes to portraying their chosen world.  I hate them because of the many things that just don't work as well as they should. I am not even talking about many bugs that each new iteration of the game launches with because I always wait a couple of months until they are patched out. I am talking about the basic structural flaws that never get patched out. The AI which struggles with pathfinding in ...

A surfeit of games

I am in a unusual position (for me) at the moment that I am actively juggling several games and not getting frustrated by it. I am playing a long campaign of Rome 2 Total War (Iceni start) which is true Total War fashion is sometimes very engrossing and sometimes tedious. It makes sense to intersperse my Total War sessions with a it more action so I have also been playing "Call of Duty Ghosts" single player. If you want a militaristic on rails interactive shooter movie then Call of Duty is probably still the best in the business and I do enjoy short bouts of shooty entertainment. However I do tire of the bizarre morality of modern shooters so when Call of Duty tires me I switch to "Blades of Time". This is a fantasy third person action adventure in which a scantily clad young heroine slaughters hundreds of assorted chaos monster who have taken over a mythical land of treasures. Blades got mediocre reviews but I am enjoying it a lot. It is very linear but the combat ...

Some random observations on Total War: Rome 2

Finished the prologue campaign last week and I am now alternating between a Roman grand campaign and a Briton grand campaign. Here are some random thoughts: 1. The game was criticised for bugs and technical problems when it first came out for. This is not unusual for a Total War game but happily Creative Assembly tend to stick with their games and diligently work to fix them up. At this stage a year and a half after release the game seems stable and works well. I can only guess how poor the initial release was from the fact that whole sections of the in game documentation are separated into "Old" versus "New" and from the fact that they felt it necessary to give the patched game a new name "The Emperor Edition". 2. In true Total War fashion I managed to screw up the tutorial (Prologue Campaign). I thought I was faithfully adhering to advisors  instructions when a large Samnite army managed to sneak around me to march on a weakly defended Rome. Happi...

Shogun 2: Those Infernal Priests

There is a danger I may lose my first ever campaign of Shogun 2 and it will all be due to the actions of a few (now martyred) Christian priests. It all started so well. I picked the Shimazu clan with a sweet bonus to katana wielding samurai. Heavy infantry win battles in Total War games and these buffed samurai helped me to dominate in early battles. Soon I had annihilated my first enemy and set about building some infrastructure and a decent army. My rivals were not idle themselves and by the time I was ready to march the Otomo had captured the rest of the westernmost island that we shared. They had five provinces to my three and I was dismayed to find that their armies outnumbered mine by more than two to one. Happily the AI (on normal difficulty) is no great tactician and careful use of terrain and my aforementioned samurai troops allowed me to prevail against larger Otomo forces. Unfortunately while I was dominating this ground war the Otomo were undertaking a clandestine wa...

A Possible Next Step for Total War Games

I am no longer convinced that the chaotic nature of battlefields in Total War games is a deliberate reflection of real battles. Perhaps I believed back that in 2000 when the original Shogun Total War was released to rapturous praise. One of Creative Assembly's major innovations was the fact that troops no longer followed orders like blind automatons and their effectiveness was strongly affected by morale, by environmental conditions and by the leadership of their general.  When the BBC used the Rome Total War engine for their battle re-enactments in the show "Time Commanders" they emphasised this confusion further by implementing a chain of command with a generals and lieutenants. But .... 12 years and many incarnations of Total War later I think we have to accept that a major element of the confusion comes from the simplistic artificial intelligence (AI)  of Total War troops.While graphics and presentation have improved immensely over the years this vital aspect o...

The curse of the Total War Tutorial Strikes again

There is a broken unit of canon in the Shogun 2 Total War advanced battle tutorial. That doesn't sound like much but they are your only artillery and you are tasked with capturing a rather imposing fortress. There are ways to take a castle without canon by scaling the walls but it is impossible to ignore this artillery detachment that shows up in your list of units. They are positioned directly in front of the gate perfectly positioned to break down the entrance. They are clearly supposed to be important because they are being guarded by some of your other troops. Yet they refuse point blank to fire a shot. In fact they won't accept any orders at all. they just sit there for the whole battle watching complacently as infantrymen are cut down trying to breach the gates those canon should be assaulting. This is not my imagination. Others have had this problem. Once again Creative Assembly demonstrates their inability to make a functioning tutorial.

Napoleon: That's Egypt done, can I be Emperor now please?

Following a very rocky start the remainder of the Napoleon Total War Egypt campaign was something of an anticlimax. I faced no more rebellions and by garrisoning my conquests with a couple of units of militia I found I could keep them subdued if not entirely happy. Napoleon's sojourn in the South of Egypt was time consuming but worth it in the end because one Southern Egypt was pacified neither the Bedouin's nor the Mamelukes managed to raise a significant force again. Most surprisingly the time limit was more generous than expected and by January 98 Napoleon's grande armee had worked its way from Awlad in the South West corner all the way to Tyre and was only a few turns from taking Damascus itself with a whole year to do it in. The Ottoman's proved a tougher enemy than the Mamelukes with several large combined forces well supported with artillery. By this stage though I had built the Grand Armee up to a full stack of experienced troops and the Ottoman's never had...

Total War: When do you use autoresolve?

For me the battles are the highlight of any Total War game with the campaign map being a secondary albeit also enjoyable part of the game. For this reason when I started out I fought every single battle manually. This attitude has changed over time and I now use auto resolve for a signifcant number of battles. At first it was simply a matter of saving time. On some turns you can have five or six separate battles to fight, many of which are already foregone conclusions because one side (hopefully mine) has an overwhelming superiority. There is nothing particularly edifying about crushing 100 enemy troops with 1000 of yours and yet you can spent quite a long time chasing them around the map to do it. A few experiments convinced me that if one side has an overwhelming advantage (as shown by the red-green relative strength bar) then the random number generator can generally be relied upon to give a reasonable result. Sure you can experience slightly heavier losses than if you fought the ...

Napoleon: Egypt Campaign Fun in the Sun

Napoleon had a hard time in Egypt and the advisor at the start of Total War's Egypt campaign leaves you under no doubt illusion that you will too. You have two and a half years years to drag your armies from a toehold in North West Egypt all the way over to Damascus in Syria. Everyone is out to stop you including the British, the Mamelukes, the Bedouins and the Ottomans. These guys are so pissed off with Napoleon that the diplomacy option is greyed out - you won't be able to bribe your way out of this. Things start out calmly enough. You start with three generals, two armies and a foothold in Alexandria. The advisor helpfully suggests that you take Cairo to the South to deal a blow to the Mamelukes and while you are at it why don't you send a few ships to Cyprus to end the British threat too. The Cyprus mission seems a bit premature because the British already have a massive Mediterranean fleet  and I don't have so much as a leaky bathtub. Cairo seems more reasonable ...

Napoleon Total War: Italian Campaign

In order to try and squeeze a bit of gaming into this fairly busy period I finally got around to installing Napoleon Total War and playing one of the campaigns. Although it is very similar to Empire in period and gameplay I find the Napoleonic setting and atmosphere are more familiar to me and therefore more immersive. The Italian campaign that I played is really an extension of the tutorial and still has limited units and abilities. Nevertheless it is still quite challenging and the campaign kept me entertained for several hours. Unfortunately I somehow overlooked the tight timescale allotted and set out to play a marathon when I should have been aiming for a sprint. Playing carefully and cautiously I reinforced all my conquests as Napoleon marched Eastward to displace the Austrians. I guess I should have been suspicious that my "Grande Armee" was so much bigger than anything the opposition could pit against me but I thought I was being very clever biding my time and try...

Rome Scipii Campaign update: The Bitter Taste of Victory

Scipii Campaign part 1 Scipii Campaign Part 2 Scipii Campaign part 3 Scipii Campaign Part 4 This is  Scipii Campaign Part 5 (Final Part) Carthage was the first to fall to my legions but Spain, Numidia, Gaul and Britain all fell in their turn. The Germanic savages faced their own annihilation as my legions marched towards their last few towns and the once mighty Egyptian Empire still clung to life only because I couldn't be bothered to make the trek across the Arabian desert to root out their last few hovels. With a blue swathe right across Europe and Northern Africa I had 45 regions under my control. Just as important as the military victories was the micromanagement of my domain to ensure that all of these towns were contented (but not too contented) and contributing positively to our cause. This had been a slow drawn out campaign with every step analysed and re-analysed but now  the greatest prize of all was ripe for the taking. My military victories had won me...

Scipii Campaign quick update.

Scipii Campaign part 1 Scipii Campaign Part 2 Scipii Campaign part 3 This is  Scipii Campaign Part 4 Scipii Campaign Part 5 (Final Part) Northern Front - Only one British town remains on mainland Europe and it will soon be mine. The German Barbarians  tried to back-stab and grabbed one of my settlements in a sneak attack . I fully expected this and will make them regret it. After careful consideration I decided to cross the channel and eliminate the British completely from their home Island. They are no longer any threat but as I move into end game I need the provinces and three easily defended provinces are not to be sneered at. Apparently I will need to hold 50 provinces and  capture Rome in order to win the game. I already hold 36 provinces and the Plebians have made noises that I would be welcome to capture Rome from the hated SPQR but I am trying to hold off. By sucking up to SPWR and complying promptly with every one of their demands I want to postpone the...