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Showing posts with the label space games

Two games finished in one day !

Today was somewhat unusual in that I finished campaigns in two separate games: Total Warhammer 2 Lizard men campaign and Vanquish single player campaign. Of course I had played the majority of bot games over the last few weeks and it is just coincidence that I managed to finish them on the same day. The Lizard-man campaign (Kroq Gar to be exact) is perhaps my favourite Total War campaign of all those I have played. I just love the tough Lizard units and big stompy dinosaurs are awesome. The Vortex campaign is much more story line focused than previous Total War games which is an great direction for the series to go in. You race other factions to take control of the vortex through a series of rituals which spawn increasingly challenging waves of Chaos and Skaven armies. The race is a bit artificial because apparently even if one of the other factions beats you to the final ritual you get a second chance to stop them in a fairly easy final battle. I guess Creative Assembly had to inclu...

I don't like roguelikes.

To be more specific I don't like the combination of permadeath and random chance that is a hallmark of all true rogue-likes. It has taken me a while to admit this because serious gamers are supposed to like rogue-likes and respect the many classics of the genre.  I know that permadeath is supposed to make a game more engrossing by increasing the stakes. I know that it makes your achievements seem more worthwhile when you finally do overcome the game's challenges.  I also know that randomness makes a game interesting. It means you never know what to expect. Randomness is one of the things which differentiates a game from a puzzle.  However when you combine randomness and permadeath you condemn yourself to the bitter despair of losing many hours of effort due to a random toss of the dice. In most true rogue-likes a pointless unavoidable death is almost certain. You may die nine times out of ten. More likely you will die ninety nine times out of a hundred but the ...

Random Thoughts from an FTL addict

The only fair fight in the game Much has been made  of the way FTL: Faster than Light brings old school unfairness back into gameplay. You can find yourself hopelessly outclassed on the very first jump of the game.  You might be surprised then to discover that I have come to the conclusion that the final boss fight, despite being an order of magnitude more difficult than any encounter which precedes it is the only fair fight in the game. It is very difficult without a doubt but it is also brutally fair because it is utterly predictable. I have only managed to overcome the boss four times (twice on easy, twice on normal) but I now know the fight and I know exactly what to expect and how to prepare for it. If I get as far as the boss I now know that failure will be because my ship is not prepared or because I make some error in play and that in my opinion is fair. The real unfairness comes from the random encounters at lower levels that can undermine any promising campaign or...

X3 Reunion update

I finally got around to completing the third mission which caused so much grief earlier. Despite having picked up a Nova heavy fighter in the meantime I actually used the Buster ship I started with in the end. A bit of combat experience earned fighting pirates made all the difference and I was able to deal with the fighter escorts quickly enough to follow the target as he jumped between systems.I think the key lesson I learned in combat is that strafing (using the A &D keys) does actually work and helps avoid enemy fire even though it is hard to notice the sideways movement against the background of the stars. I am sure I will need to move up from my Buster eventually but for now I am enjoying its combination of speed and firepower. It is also loaded with the software I need to control a small but expanding fleet of ships. I now have three Buster medium fighters, one Nova Heavy fighter and a Mercury hauler. Capturing pirate ships remains my most reliable means of earning money...

X3 Reunion continuing adventures

When I started playing X3 I tried to get a far as I could without consulting faqs or guides. After persevering for almost twenty hours I decided it was time to compromise my principles. There are too many undocumented features and the user interface is just too unhelpful to try to struggle on. Simple case in point: When you buy a new ship you are immediately presented with a menu of fittings that you can add to your purchase. Unfortunately this menu is just a list of whatever parts are available in the local system. It isn't filtered on any way. Even if your ship can only handle a single 1MW shield the game will happily sell you ten 25MW shields to fit to it.  There doesn't seem to be any way of accessing information on what fittings your new ship can take until after you exit this menu. Such frustrations with the user interface are commonplace. My current compromise is to consult the internet for help with game mechanics but I am still trying to avoid "spoilers" ...

X3: Reunion - for gamers who think Eve online is too casual.

Tim (Van Hemlock) has been playing a bit of X3 Terran Conflict which reminded me that I have an unplayed copy of X3 Reunion on my shelf since way back in 2005. This game is hard. There is no tutorial and the manual seems intended to intimidate rather than inform aspiring players. I could complain about the dreadfully unintuitive user interface except that I have a strong suspicion it is deliberately made that way to frighten off those who are not hard enough. The carrot for those who persevere, I am told, is a universe of unparalleled depth where the dedicated can carve out an empire. First hour in game: Hmmm, there doesn't seem to be a tutorial. In fact I am being asked to teach some rookie pilots the ropes. Thankfully I have played enough space games to know that you don't aim at the enemy ship you aim at the little lead indicator which tells you where they will be by the time your bullets get to them. I manage to shoot down a few bad guys and we survive. Second hour in ...

A hint for Homeworld 2

Homeworld 2 came out to a lukewarm reception eight years ago. The latest patch doesn't even work on a modern computer so it is quite possible that I am the only person on the planet still playing it. Nevertheless that will not stop me from giving my own unasked for piece of advice to any other retro gamer out there thinking of trying it. This is not game breaking advice nor even a spoiler really but it is a hint that I have not seen mentioned elsewhere in the guides that were written many years ago. So for what it is worth my advice is to experiment with sensor distortion probes. These act like normal probes sweeping away the fog of war and illuminating enemies over a wide area but they have the added advantage of obscuring any of your units within the probes range from the enemies viewpoint until they get very close. It is like stealth mode for your entire fleet. What is not to like? I have looked over the guides on Gamefaqs and surprisingly none of them recommend this very u...

Homeworld 2

I loved the original Homeworld the beautiful beautiful atmospheric space based RTS from 1999. Homeworld Cataclysm was a worthy follow on but when Homeworld 2 came out in 2003 it didn't receive the same universal praise. Perhaps influenced by those lack-lustre reviews I never got around to playing the game until now despite the copy that has been sitting on my shelf of "to be played" games for years. Anyhow the game has kept me entertained for more than a week and I have only one more level to go before I complete the single player campaign. With the benefit of distance I can see that it is a good game but it suffers from comparison with it's predecessor. As a follow up it would have had to pull a few surprises to have the same impact as the original game and it doesn't. The first game just overflowed with brilliant levels but here the level design is competent rather than stunning. The developers also took a curious approach to difficulty setting. The levels a...

Massively Single Player Games

After thoroughly enjoying the Freelancer I am thinking of having another go at one of the "X" games. Back in the day I spent several weeks thoroughly engrossed in X2: The Threat while I still have an unopened copy of X3: Reunion sitting on my shelf. Freelancer's main campaign is really good, a tightly scripted roller coaster ride of adventure in space. Once you have finished the game the limitations of the static universe quickly become apparent however and it begins to feel repetitive. My understanding of the X games is the very opposite. While the campaigns are not all that great the games give you a truly open world with a vast range of possibilities to explore. Indeed this is both a blessing and a curse.   I gave up on X2 back in 2003 after spending several weeks in the game.The thing is I am not all that gone on open world games. I like my games to have a clearly defined end point I can aim for and reach. I am very comfortable with the modern trend ...

Freelancer - An old Classic Revisited

A 2003 classic that is still great. Freelancer was released eight years ago and the box touts compatibility with Windows 98, Me and XP. I was not overly optimistic then that my unpatched version 1.0 disk would install and run on a 2011 computer running Windows 7 but it did. In fact it ran flawlessly from start to finish of the single player campaign. Apparently there is a 1.1 patch out there somewhere  but all it does is address multi player server issues. That is a very impressive level of stability and polish for a PC game and it makes it somewhat mind boggling that the main complaint about Freelancer when it was first released was that the game was unfinished. It is a complaint that regularly cropped up in forum posts about the game. It is the reason why some reviewers chose to punish the game with middle of the road reviews whilee others lauded its greatness.  I find this bizarre because replaying the game with a 2011 viewpoint it doesn't feel unfinished at all. The ...