Skip to main content

Posts

Showing posts with the label world of tanks

Is free to play really the best business model? (part 3)

In part 1 I reflected on how successful free to play is as a business model. In part 2 I looked at a flaw in that business model that could leave it open to competition. Now I want to ask what business model might be better for online games in the long run? The common flaw that I see in both the traditional subscription model and the free to play model is that customers are not paying for the costs they incur. In a subscription game casuals pay too much and committed players pay too little. In a free to play game casuals pay too little and committed players pay too much. To date "lock in" has tended to distort the market and prevent real price competition which would expose this inefficiency but if some smart competitor starts offering "equal status transfers " where you can carry all of  your accumulated standing from one game to a new one then that lock in could quickly become irrelevant. The best protection against this form of competition is to charge custo...

Is free to play really the best business model? (part 2)

The biggest flaw I can see with current realisations of the free to play model is that a company relies on relatively small set of committed players to generate almost all of their revenue while a much larger number are enjoying some of the benefits of the game while paying little or nothing. Case in point: Tobold, a committed player,  has spent €250 and has enjoyed 2,500 tank battles (if I am reading him correctly). I, a more casual player, have spent €10 and have enjoyed 400 tank battles. Of course direct comparison of tank battles is not the full story and it is entirely possible that Tobold has gotten great enjoyment out of acquiring and using high level tanks while I have wallowed in the low end. Nevertheless I can say I have enjoyed my time and I am certain that Tobold did not get 25 times more entertainment from the game than I did despite having spent 25 times as much. So in a free to play game committed players are subsidising the more casual. Cross sub...

Is free to play really the best business model? (part 1)

World of Tanks has a very successful business model. They have an entertaining game which has attracted millions of players and a lot of those players are spending significant  amounts of money on the game. A recent post from Tobold suggests that he has already spent €250 on the game and can see himself continuing to spend €100 per month in the future. Perhaps the most significant feature of all this is that those players who have spent money on the game seem very content to have done so. The most common comment is "It was worth it". You cannot argue with success and this is clearly a successful business:  Customers who are willingly spending money and who are happy with what they are getting for it. The success of World of Tanks marks another milestone for so called "free to play" games. Adding this success to previous reports of increased profits from companies who switched their games from subscription only to free to play has left very little room for tho...

New insights into tankophobia

Following my confessional post yesterday about my fear of losing battles in World of Tanks I spent some time playing the game to try and get a better handle on what is going on. I hadn't played for a while so I quite enjoyed the session. I even made a conscious effort to play more creatively and stop being constrained by second hand strategies. So far so good but my dislike of losing battles remains and now I have a better insight into the reason for it: It all boils down to the daily double experience bonus that you get for the first winning battle of the day on every tank. A handy icon on the tank portrait reminds you which tanks have not yet claimed this experience windfall for the day. While the double XP bonus is a boon it also becomes a daily chore. I log on and see the tanks in my stable all demanding to be played until they achieve a win.Without consciously realising it I had slipped into a pattern of keeping playing until every tank had gotten its bonus. Only then w...

A funy thing happened on the way to the tank fight

It appears that I have lost my nerve as a tank commander. When opting to limit my investment of real cash in the game to the relatively small sum of €10 I predicted that I probably wouldn't play for more than a few weeks. That prediction appears to have come through because here I am a few weeks later playing other games (finished Crysis 2 and just started Hydrophobia) and my dedication to tank warfare has shrunk from several battles every day to a few sporadic battles over the course of a week. While I predicted that I would soon lose interest in the game I am somewhat surprised at the reason why. It is not that I have gotten bored with the game. It is more that as I played more of the game I started to care more about winning and losing battles and that extra seriousness has greatly diminished my pleasure in the game. In a very real sense I have lost my nerve. I am afraid to  start a battle now in case I lose. I cannot really explain this change of heart because individual...

World of Tanks: Why Separate US and EU Forums?

Here is the World of Tanks US Forum: http://forum.worldoftanks.com/ Here is the  World of Tanks EU Forum: http://forum.worldoftanks.eu/ Look kind of similar don't they? So similar that I originally assumed that one was a mirror of the other but no they are completely separate forums with different logins that are linked to players game accounts.  Its the same game and the same topics come up for discussion. Diligent players keep an eye on "the other side" and copy useful posts over but why oh why do we need two sets of forums in the first place? The internet has shrunk the world to make it a smaller place but folks insist on trying to split it up again for entirely artificial reasons.  To make matters even worse the European forums are quite hard to find because Google and other search engines throw up the .com version before they get to the .eu version. Several time I have read an interesting post and wanted to comment before realising that I cannot because it is...

Making the most of the World of Tanks matchmaking chart

I am still a very new player in World of Tanks with  a mere 230 battles to my name but a recent post from Zoso about the vagaries of the matchmaking system caused me to search out the full matchmaking chart. You can see it here .  Be sure to scroll down to the latest version (currently 6.4). If you locate you current tank in the left hand column and see how far the bar extends you can see the highest level battle that you are likely to be thrown into. Studying this chart confirms a suspicion I had earlier that there are certain sweet spots on the chart where you can pick a tank that is unlikely to be put up against anything it cannot handle. A level 3 tank destroyer for example will not be put into into any battle above level 5 and I know from experience that a fully equipped level 3 TD can do decent damage to any level 5 tank even heavies. If you upgrade to a level 4 tank destroyer though the level of tanks that you could face jumps by two levels  up to level 7. I...

What I'm at in World of Tanks

Playing three tanks at the moment: A tier 2 Russian AT-1 tank destroyer which I love. Playing a tank destroyer is a bit like fishing - mostly its a waiting game but every so often you get lucky and haul in a bumper catch. One unexpected bonus of playing tank destroyers is that the stealth bonuses mean I am often one of the last tanks left alive. Several battles have come down to just artillery and tank destroyers left on both teams.  If you are only interested in levelling then this longevity is a disadvantage because you get to play fewer matches but I love the intriguing end game as these normally stationary beasts trundle into slow motion battle to try and capture the enemy base or hunt down the remaining defenders. A Tier 2 PzKpfw 35 (t) light tank. WoTs rating system ranks this tier 2 as less valuable than the AT-1 so I usually find myself thrown into low level matches with tiers 1 and 2 only. It is nice to be a big fish even if it is a small pool but somehow I doubt this ...

World of Tanks: Making it easy to spend real money

147 battles in and I am still having lots of fun without spending real money in World of Tanks but I decide to buy some gold anyway. Given my track record with games I am unlikely to stick with it for more than a few weeks so I decided to start small and only spend €9.99 for 2,500 Gold. I will probably spend this on crew training mostly but I may also spend a few gold rescuing some trapped experience from capped "Elite Tanks".  Of course spending such a small amount means I had to put up with a poor exchange rate. While volume discounts are understandable they are a sore point if you have already decided for very good reasons not to buy big. I was very pleasantly surprised to discover that the hit was not so severe. The best rate you can get is 0.33c per gold for spending €99.99 but I still managed a respectable 0.4c per gold for only spending €9.99. To be honest this makes me much more comfortable buying a small amount of gold. I don't feel ripped off and it makes it...

World of Tanks: Tank Killer fun

After spending some time in light tanks (mostly a Tier 2 PzKpfw 35) I decided to try something completely different so I got me an entry level tank destroyer the Russian AT-1. Bit of a shock to the system at first. Coming from the relative nippiness of light tanks the AT-1 moves and turns like molasses. The lack of  turret is frustrating forcing you into an awkward cycle of zoom in to shoot zoom out to turn the tank, zoom in again to shoot etc. Also despite the fact that it is also a tier 2 tank it seems to rank a grade higher than the PzKpfw 35 and gets put into matches with tiers 3 and 4 so you find yourself in matches where just about every other tank on the field is faster than you are, more manoeuvrable than you are and can kill you in an instant.  There is an up side. It wouldn't be a tank killer if it didn't have a big gun. It comes with a tier 2 gun but after a few matches you should be able to upgrade to a tier 3 76mm or even a tier 4  57 mm. These big guns t...

Things I have learned from World of Tanks #1

Everything every strategy game I have ever played has taught me about the advantages of "holding the high ground" is bullshit. You are far better off in a hole with your gun barrel peeping out than you are sitting pretty on top of a hill. Better yet stay on the down slope of a hill and just edge forward till you can take a shot at the guy over the crest and then reverse back down again.