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Showing posts with the label simulation

Big Stompy Robots: Battletech

The October Humble Monthly bundle included the 2018 mech combat game Battletech . I have always loved big stompy robot games and I have very fond memories of playing  Battletech: Mechwarrior games from a quarter of a century ago when they vied with Metaltech: Earthseiege for the mech gaming crown. This latest Battletech game ticks a lot of boxes for me. It has a story based campaign set in the very rich lore of the Battletech  universe . Combat is turn based so no twitch shooting is required. The player controls a squad of mechs which are simulated down to the sub module level giving lots of of variables to play around with and control. All of this is right up my alley. Unfortunately my first couple of hours in the game tarnished this shiny picture some what. The game feels buggy and unoptimised. At times the action is jerky and have I experienced sound dropouts and a crash to desktop during combat. The crash happened as I was attempting the surprisingly challenging first ...

Open Transport Tycoon Deluxe (OpenTTD)

I stumbled across OpenTTD a couple of days back and the game is wonderful. This is an open source success story with a large active community of developers and players that have re-imagined and expanded upon Chris Sawyers 1995 classic game . Coming straight from the flash and polish of Max Payne 3 (of which more in a later post)  it was quite  refreshing to see a game that solidly votes for substance over style. This world building game has huge complexity with many many layers that I haven't begun to understand yet. For example: I am trying to grow a town in the desert. Turns out I need water and food, which makes sense. Water comes from a nearby water plant so I build a road and send some trucks for it. Food comes from a food processing plant but that in turn needs maize and fruit. These are too far apart to reliably transport by road so I need to build a network of railways to ferry all this stuff about. To speed things up I want to run multiple trains on the tracks bu...

X3 Reunion update

I finally got around to completing the third mission which caused so much grief earlier. Despite having picked up a Nova heavy fighter in the meantime I actually used the Buster ship I started with in the end. A bit of combat experience earned fighting pirates made all the difference and I was able to deal with the fighter escorts quickly enough to follow the target as he jumped between systems.I think the key lesson I learned in combat is that strafing (using the A &D keys) does actually work and helps avoid enemy fire even though it is hard to notice the sideways movement against the background of the stars. I am sure I will need to move up from my Buster eventually but for now I am enjoying its combination of speed and firepower. It is also loaded with the software I need to control a small but expanding fleet of ships. I now have three Buster medium fighters, one Nova Heavy fighter and a Mercury hauler. Capturing pirate ships remains my most reliable means of earning money...

X3 Reunion continuing adventures

When I started playing X3 I tried to get a far as I could without consulting faqs or guides. After persevering for almost twenty hours I decided it was time to compromise my principles. There are too many undocumented features and the user interface is just too unhelpful to try to struggle on. Simple case in point: When you buy a new ship you are immediately presented with a menu of fittings that you can add to your purchase. Unfortunately this menu is just a list of whatever parts are available in the local system. It isn't filtered on any way. Even if your ship can only handle a single 1MW shield the game will happily sell you ten 25MW shields to fit to it.  There doesn't seem to be any way of accessing information on what fittings your new ship can take until after you exit this menu. Such frustrations with the user interface are commonplace. My current compromise is to consult the internet for help with game mechanics but I am still trying to avoid "spoilers" ...

X3: Reunion - for gamers who think Eve online is too casual.

Tim (Van Hemlock) has been playing a bit of X3 Terran Conflict which reminded me that I have an unplayed copy of X3 Reunion on my shelf since way back in 2005. This game is hard. There is no tutorial and the manual seems intended to intimidate rather than inform aspiring players. I could complain about the dreadfully unintuitive user interface except that I have a strong suspicion it is deliberately made that way to frighten off those who are not hard enough. The carrot for those who persevere, I am told, is a universe of unparalleled depth where the dedicated can carve out an empire. First hour in game: Hmmm, there doesn't seem to be a tutorial. In fact I am being asked to teach some rookie pilots the ropes. Thankfully I have played enough space games to know that you don't aim at the enemy ship you aim at the little lead indicator which tells you where they will be by the time your bullets get to them. I manage to shoot down a few bad guys and we survive. Second hour in ...

Adventures in Train Simulation

Trains are made of pure sound. That is the most important lesson that I learned from a weekend spent messing about with train simulation. I also learned about competing software and passionate communities and about routes, engines, rolling stock, controls and signals but my overwhelming memory is the sound of the railway. Although Railworks 2 appears to be the leading light in train simulation these days there are an number of other programmes that have their own following including Trainz, BVE and the venerable Microsoft Train Simulator. For my first taste of the hobby I tried the free open source package open BVE . This is a somewhat unusual choice of starting point because openBVE is an open source re-write and extension of the already free BVE train driving simulation. Documentation and hand holding are sparse to non existent and the main creator of open BVE pulls no punches when he announces that: "Compared to other simulators of the genre, especially compared to commercia...