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Total War Attila is being malicious

I am playing a "Franks" campaign in Total War Attila and having a bad time of it. I am currently at war with six other factions each of whom seems able to field multiple full armies while I struggle along with depleted units and a few mercenaries. The Thuringians are being particularly annoying at present and after overwhelming my tentative attempts at expansion they followed my armies home with two large armies intent on destruction. For some reason (perhaps related to difficulty setting) they just seem to be better than my armies. Their troops are more robust in battle than mine and they seem to replenish faster between battles. Particularly annoying is the fact that they seem to be able to travel further than I can in a move. They always seem to be able to catch my armies when the odds are in their favour while I am unable to catch them when the situation is reversed. Happily they finally made a mistake. Their main stack captured one of my settlements (a crushing defeat, r...

Total Warhammer: Dwarves and their grudges

My biggest mistake with the dwarven campaign in Total War Warhammer was not really playing it until after I had already spend a lot of time with other factions (Empire, Bordelaux and Vampires). Having a good grasp of the basic game world and game mechanics from those other campaigns the only challenge remaining is dealing with the strengths and weaknesses of the dwarves themselves. Dwarven strengths:  Even low level dwarven warriors are very tough  and tend to win battles just by standing still and letting the enemy come to them. Dwarves have easy access to some of the best ranged troops and artillery in the game. The dwarven economy is very strong so it is easy for them to make lots of money. The dwarven building tree is very streamlined that and allows a player relatively quick access to high quality units. The dwarven starting position is easy to defend with nearby access to weak green skin armies and settlements for early game combat experience. Dwarves have ...

For The Lady: Total Warhammer Bordelaux Campaign

Confession time: The Bordelaux campaign is the first full total war campaign that I have completed since Napoleon. I have explained before that Total War campaign games have a habit of bogging down into tedium so I usually give up before achieving the final campaign objectives. The fact that I persevered this time reinforces my belief that Warhammer is indeed the best Total War game to date. The Bordelaux campaign is a free DLC campaign that was only released in February but it is both unusual and interesting so I can highly recommend it. Bordelaux like all Bretonnians are a knighly race who love their horses and put chivalry above everything. Indeed the main victory condition for the Bordelaux campaign is to amass sufficient chivalry. Chivalry governs how you must play a Bordelaux campaign. Several common actions such as raiding, ambushing and pillaging human settlements  actually cause you lose chivalry so they are best avoided. Victory on the battlefield gains chivalry whil...

Total War Warhammer is probably the best Total War Ever

I have put over sixty hours into Warhmmer Total war at this stage and despite my earlier love/hate post  I haven't gotten bored yet. Here is a quick summary of reasons why I think this is probably the best Total War game ever: 1. Streamlining : Total War has been getting more streamlined for the last few iterations but Warhammer has brought a new ruthlessness to this process and has not been afraid to sacrifice once loved aspects of the game-play to deliver a slicker faster paced game. I miss the old epic city assaults for example but have to agree that the simplified versions in Warhammer speeds things up a lot. 2. Polish : Total War games have always looked and sounded great but they were often let down by niggles underneath the hood. Thankfully Warhammer seems to have overcome this and the game is very polished. Everything seems to work pretty much as it is supposed to and for the most part it works as you would expect it to. 3. A combination of streamlining and polish me...

Total Warhammered

Thanks to Humble Monthly I am playing Total War Warhammer. Now a few days in I am once again reminded of why I absolutely love Total War games and also why I absolutely hate Total War games. I love them because of the ridiculous ambition. Every total war game allows you to play grand strategy with empires and kingdoms and then zoom in to fight individual battles with thousands of soldiers on each side.  I love them because of the incredible scene setting and ambience. Every single total War game really knocks it out of the park in terms of sound, music and graphics when it comes to portraying their chosen world.  I hate them because of the many things that just don't work as well as they should. I am not even talking about many bugs that each new iteration of the game launches with because I always wait a couple of months until they are patched out. I am talking about the basic structural flaws that never get patched out. The AI which struggles with pathfinding in ...

HomeWorld Remastered

I picked up a copy of Homeworld remastered in the Steam Sale. It wasn't strictly necessary because I still have all three original games (HW1, HW2 and HW Cataclysm) and I have even played them within the last five years on a Windows 7 PC. Nevertheless Homeworld was a stunning achievement of gaming and I am happy to support Gearboxes re-release of the series. A nice thing about the package is that you get Homeworld 1 and 2 remastered as well as the orginal Homeworld 1 and 2 all in one package. Cataclysm sadly is tied up in licensing limbo so that couldn't be included.  I have played about five missions in HW1 remastered so far and for comparison I also played a couple of missions in the original Homeworld. The good news is that the remastered version sticks very closely to the original but with better graphics. The bad news is that the sound and music are a lot less atmospheric to my ears. This is a big deal for me. Homeworld had awesome atmosphere and the haunting sound...

Games I have been playing: (Dawn of War 2 expansions, Ryse Son of Rome)

Dawn of War 2 expansion on campaigns: Chaos Rising and Retribution. I loved Dawn of War 2 and I love these expansions. DoW 3 has small squad RTS combat which is a particular favourite of mine. Chaos Rising is a whole new campaign with similar gameplay and a novel "morality" feature which impacts on the skills of your heroes, the gear they can equip and also has some story impacts. Retribution has a fairly short new campaign but you can play as any one of multiple races which gives a lot of replay. Retribution also changes the gameplay somewhat introducing resource gathering and troop recruitment as a supplement to your heroes. You can even choose to swap out heroes for squads of lesser troops which allows some variety in tactics. Ryse Son of Rome: I got this from Humble Bundle in a sale because I love Roman History and it is supposed to be one of the prettiest games on PC. Sadly the game play has been widely criticised as boring and repetitive. I can certainly vouch for the...

A surfeit of games

I am in a unusual position (for me) at the moment that I am actively juggling several games and not getting frustrated by it. I am playing a long campaign of Rome 2 Total War (Iceni start) which is true Total War fashion is sometimes very engrossing and sometimes tedious. It makes sense to intersperse my Total War sessions with a it more action so I have also been playing "Call of Duty Ghosts" single player. If you want a militaristic on rails interactive shooter movie then Call of Duty is probably still the best in the business and I do enjoy short bouts of shooty entertainment. However I do tire of the bizarre morality of modern shooters so when Call of Duty tires me I switch to "Blades of Time". This is a fantasy third person action adventure in which a scantily clad young heroine slaughters hundreds of assorted chaos monster who have taken over a mythical land of treasures. Blades got mediocre reviews but I am enjoying it a lot. It is very linear but the combat ...

Some random observations on Total War: Rome 2

Finished the prologue campaign last week and I am now alternating between a Roman grand campaign and a Briton grand campaign. Here are some random thoughts: 1. The game was criticised for bugs and technical problems when it first came out for. This is not unusual for a Total War game but happily Creative Assembly tend to stick with their games and diligently work to fix them up. At this stage a year and a half after release the game seems stable and works well. I can only guess how poor the initial release was from the fact that whole sections of the in game documentation are separated into "Old" versus "New" and from the fact that they felt it necessary to give the patched game a new name "The Emperor Edition". 2. In true Total War fashion I managed to screw up the tutorial (Prologue Campaign). I thought I was faithfully adhering to advisors  instructions when a large Samnite army managed to sneak around me to march on a weakly defended Rome. Happi...

"The tank is holding"

I wonder if there is a more welcome phrase in all of PC gaming than these four simple words: "The tank is holding"?  They mean that you have reached that  point in a battle where your defensive capabilities have proven themselve capable of surviving anything the enemy can throw at them. It is the tipping point. Prior to that moment the battle is a desperate struggle for survival with an uncertain outcome. After that moment you know that they cannot kill you so it is your turn to take the initiative and find a way to kill them. Knowing that you cannot lose all that remains is find a way to win. According to Wikipedia the use of the word "Tanking" to describe a unit or team's ability to absorb damage originated in the text based Multi User DUngeons (MUDS) of the 1990s.  The concept probably reached its full potential  in the Tank, Heal, Damage triumvirate of massively multi player games such as Everquest. With classes specialised in each of these roles p...

Spellforce - Sometimes Slow is OK

I have been re-playing a bit of Spellforce-Order of Dawn this last week. I find it curiously compelling even though I can't really recommend it to a modern audience. The rts/rpg hybrid gameplay was probably innovative back in 2003 but the game feels dated today. Moreover it plays very very slowly. A key feature of the game is that your character and accompanying army spend a lot of time just walking slowly around large maps to find enemies and other objectives. A curious design decision is that every time you load a game or use a fast travel portal the entire map covers with fog of war again. This means that unless you have a photographic memory the only way to search a map properly is to walk the whole map area in one long (an hour or more) session without quitting the game and without availing of any fast travel abilities. The game is also rather easy (played on normal at any rate) and encourages a turtling strategy. It is very easy to defend your base from sporadic enemy attac...

What I've been playing

I am still working through the bounty of Christmas game sales. Dragon completely enthralled me once again for all of January and well into February. I started with the new to me expansion "Awakenings" but then I went back and did a complete play through of the original game. There is still hours of content left in the DLCs if I ever feel inclined to dip back in. I spent a few days playing with Far Cry 3 Blood Dragon. This is a very clever re-skinning of the original Far Cry 3 which ports the action from tropical island to a Sci Fi dystopia complete with laser shooting dragons. I liked it and I liked the setting but it didn't hold my attention long enough to do a complete playthrough. Sticking with Crytek I played through the single player campaign of Crysis 3. I thought it was very good with all the flexibility and free roaming that Crysis 2 had abandoned. You have a multitude of choices as to how to overcome your enemies ranging from a stealthy bow to all out explo...

Shogun 2: Those Infernal Priests

There is a danger I may lose my first ever campaign of Shogun 2 and it will all be due to the actions of a few (now martyred) Christian priests. It all started so well. I picked the Shimazu clan with a sweet bonus to katana wielding samurai. Heavy infantry win battles in Total War games and these buffed samurai helped me to dominate in early battles. Soon I had annihilated my first enemy and set about building some infrastructure and a decent army. My rivals were not idle themselves and by the time I was ready to march the Otomo had captured the rest of the westernmost island that we shared. They had five provinces to my three and I was dismayed to find that their armies outnumbered mine by more than two to one. Happily the AI (on normal difficulty) is no great tactician and careful use of terrain and my aforementioned samurai troops allowed me to prevail against larger Otomo forces. Unfortunately while I was dominating this ground war the Otomo were undertaking a clandestine wa...

What I am playing September 2012

The creative juices have not being flowing recently so this poor blog has been quite neglected nevertheless I do like to keep a record of the games I am playing so boring diary post coming up. Driver San Francisco: The "campaign" in this game is utterly forgettable but the  driving is great fun. I dip in and out of the game every so often for a spot of high adrenaline thrills. From: Dust: A clever God game with interesting terra-forming capabilities.  It looks and sounds very like Spore but the game play is much more limited sadly and doesn't really do the superb terra forming engine justice. Rainbow Six Vegas2: I really enjoyed the first Rainbow Six Vegas and this squad shooter sequel is more of the same.  A minor annoyance is that the difficulty is uneven with many trivial levels and  some that are very difficult to complete without multiple deaths and progress by trial and error. Nevertheless there is good replay value in the various challenge modes on...

A Possible Next Step for Total War Games

I am no longer convinced that the chaotic nature of battlefields in Total War games is a deliberate reflection of real battles. Perhaps I believed back that in 2000 when the original Shogun Total War was released to rapturous praise. One of Creative Assembly's major innovations was the fact that troops no longer followed orders like blind automatons and their effectiveness was strongly affected by morale, by environmental conditions and by the leadership of their general.  When the BBC used the Rome Total War engine for their battle re-enactments in the show "Time Commanders" they emphasised this confusion further by implementing a chain of command with a generals and lieutenants. But .... 12 years and many incarnations of Total War later I think we have to accept that a major element of the confusion comes from the simplistic artificial intelligence (AI)  of Total War troops.While graphics and presentation have improved immensely over the years this vital aspect o...

The curse of the Total War Tutorial Strikes again

There is a broken unit of canon in the Shogun 2 Total War advanced battle tutorial. That doesn't sound like much but they are your only artillery and you are tasked with capturing a rather imposing fortress. There are ways to take a castle without canon by scaling the walls but it is impossible to ignore this artillery detachment that shows up in your list of units. They are positioned directly in front of the gate perfectly positioned to break down the entrance. They are clearly supposed to be important because they are being guarded by some of your other troops. Yet they refuse point blank to fire a shot. In fact they won't accept any orders at all. they just sit there for the whole battle watching complacently as infantrymen are cut down trying to breach the gates those canon should be assaulting. This is not my imagination. Others have had this problem. Once again Creative Assembly demonstrates their inability to make a functioning tutorial.

Single Player Strategy Games

I love the single player campaigns of real time strategy (RTS) games. Games like Homeworld, Sacrifice, and Battle for Middle Earth have provided me with some of my all time favourite gaming experiences. Yet I am almost embarassed to admit I like the single player version of these games because "everybody" knows that these games only come into their own in multiplayer. Everybody it appears except for me. It is absoluely true that muliplayer RTS gaming is very popular. Starcraft is a gaming phenomenon but plenty of other RTS series like Age of Empires, Command and Conquer and Company of Heroes have built up large loyal followings. It is the multiplayer crowd who contribute to the longevity of these titles as is evidenced by patches being produced long after release invariably targeting multiplayer balance issues. It is also true that single player is a much easier challenge than multiplayer. No computer can hope to match the cleverness and unpredictability of a skilled hu...

A hint for Homeworld 2

Homeworld 2 came out to a lukewarm reception eight years ago. The latest patch doesn't even work on a modern computer so it is quite possible that I am the only person on the planet still playing it. Nevertheless that will not stop me from giving my own unasked for piece of advice to any other retro gamer out there thinking of trying it. This is not game breaking advice nor even a spoiler really but it is a hint that I have not seen mentioned elsewhere in the guides that were written many years ago. So for what it is worth my advice is to experiment with sensor distortion probes. These act like normal probes sweeping away the fog of war and illuminating enemies over a wide area but they have the added advantage of obscuring any of your units within the probes range from the enemies viewpoint until they get very close. It is like stealth mode for your entire fleet. What is not to like? I have looked over the guides on Gamefaqs and surprisingly none of them recommend this very u...

Homeworld 2

I loved the original Homeworld the beautiful beautiful atmospheric space based RTS from 1999. Homeworld Cataclysm was a worthy follow on but when Homeworld 2 came out in 2003 it didn't receive the same universal praise. Perhaps influenced by those lack-lustre reviews I never got around to playing the game until now despite the copy that has been sitting on my shelf of "to be played" games for years. Anyhow the game has kept me entertained for more than a week and I have only one more level to go before I complete the single player campaign. With the benefit of distance I can see that it is a good game but it suffers from comparison with it's predecessor. As a follow up it would have had to pull a few surprises to have the same impact as the original game and it doesn't. The first game just overflowed with brilliant levels but here the level design is competent rather than stunning. The developers also took a curious approach to difficulty setting. The levels a...

A funny thing happened on the way to the tiberium

Playing a bit of Command and Conquer 3: Tiberium wars last night I hit a tricky mission that caused me some problems. Even though the game gave me some strong units to start with I struggled to build up infrastructure while wave upon wave of attackers kept whittling down my forces. Unable to replenish losses I was doomed to death by attrition. I restarted in order to try and work out a winning strategy but was soon interrupted by a call to dinner. Leaving my hapless forces to fend for themselves I headed off to eat. Returning a half an hour later I was much surprised to see that I had not yet been wiped out. All of my troops were gone except for one lone Mammoth tank but that tank was single-handedly fending off attacks from multiple directions all the while protecting my few remaining buildings. I was initially perplexed. The Mammoth is a very powerful tank but how had it survived attacks from literally hundreds of opponents without any healing or support? When I investigated the answ...