Skip to main content

Total War: When do you use autoresolve?

For me the battles are the highlight of any Total War game with the campaign map being a secondary albeit also enjoyable part of the game. For this reason when I started out I fought every single battle manually. This attitude has changed over time and I now use auto resolve for a signifcant number of battles.

At first it was simply a matter of saving time. On some turns you can have five or six separate battles to fight, many of which are already foregone conclusions because one side (hopefully mine) has an overwhelming superiority. There is nothing particularly edifying about crushing 100 enemy troops with 1000 of yours and yet you can spent quite a long time chasing them around the map to do it. A few experiments convinced me that if one side has an overwhelming advantage (as shown by the red-green relative strength bar) then the random number generator can generally be relied upon to give a reasonable result. Sure you can experience slightly heavier losses than if you fought the battle yourself but on the other hand you are spared the friendly fire incidents that can so easily happen when you have a momentary lapse of attention directing a large number of troops.

For some time then my rule changed from "fight every battle" to "auto resolve the push overs". If numbers were similar and in particular if I was at a disadvantage I still fought manually on the battle map. I'm no military genius but I can certainly do better than the AI when numbers are more or less equal. There have been exceptions to this rule such as when I used auto resolve to play out the last few turns of a Rome campaign  but these were specific unusual circumstances rather than a general change in policy.

Recently however I have started using auto-resolve in a slightly more creative way. I have noticed that while I generally do better fighting manually there are some battles where the random number generator gives better results. Often this is due to the mix of unit types. For example if my force contains only light infantry and I am facing a force of cavalry then I know from experience that it is very hard to avoid a massacre. The auto resolve tends to more kind in these circumstances, perhaps reducing the size of the loss or even avoiding it altogether. I don't do this all the time because it does feel a bit like cheating but it is a handy trick to have up the sleeve none the less.










Comments

Jayedub said…
I tend to autoresolve only if I have a far superior force and am fighting a vastly smaller enemy force.

Now if I was the weaker force then I always fight on the battlefield. I know that I will cause a greater loss for the enemy than if I went and autoresolved the battle.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...