Skip to main content

The value of a games back catalogue

Movie studios and music publishers have long realised that a back catalogue of good titles is a valuable asset that if well managed can continue to generate strong revenues for many decades. It is not at all obvious that game publishers care as much about the value of their older games. Everything is focussed on achieving maximum revenues in the first few weeks after release. If a game is lucky it will get tossed over the wall to one of the budget labels who will extend the availability of the game for a few years but even then the obscene haste with which the original publishers wash their hands of a title is remarkable.
 
On a positive note the advent of digital distribution is a major positive step and has made a major impact on the availability of older titles. I have noticed that online sales of an older game on Steam for example do spark a minor flurry of interest on forums and websites relating to the game.

Newer drm schemes which require online connection even for single player games are a worrying development however. Once the servers shut down (and they will) the game dies forever. I guess far sighted developer will include some form of bypass switch which disable that drm once the game shuts down but I would not have confidence that this will always happen. Generally once a game is dropped it is dropped like a stone and even once more patch is seen as a bridge too far.

Comments

Tesh said…
Good Old Games is tapping a bit of that "back catalogue" mentality. I greatly appreciate their efforts, and wish more devs would realize the wisdom in it.

Of course, I'd still like to see Seiken Densetsu here in the 'States, but console back catalogues are even trickier as the hardware has lifespan problems.

Popular posts from this blog

My First Gaming Mouse: Logitech G300

I bought a gaming mouse yesterday a Logitech G300, here my initial thoughts. What is a gaming mouse?  There are a wide variety of devices available classified as gaming mice but a few features  seem common: 1. Wired rather than wireless: Although some high end models are wireless wired connections are just better and faster than wireless so most gaming mice stick with wired. As a bonus wired mice don't need batteries so the mouse is lighter.  2. High response rate: 1 to 2ms response rate so the mouse immediately responds to input.  2. High DPI. Gaming mice invariable boast high DPI numbers from 2,000 DPI upwards. This makes the device very responsive to the smallest movements.   3. Adjustable DPI . High DPI improves responsiveness but reduces precision so gaming mice generally allow you to adjust the DPI down for precise work such as pulling off headshots in sniper mode. Generally the mouse allows dpi to be changed on the fly by pressing a button.  4. Extr

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Return to New Eden and a Secret Confession

I feel a growing temptation to return to EVE but having been away from mmos for quite a while I am not quite ready to resubscribe.  Instead I started a disposable character on a free trial to test my resolve.  Knowing that this character will be thrown in the bin in a couple of weeks is actually quite liberating. Freed from the fear of gimping my character I feet no necessity to min max anything. I picked a Gallente because I think they have cool looking spaceships and went from there. First obvious change since I last played is being able to walk around my Captain's quarters. Its a nice idea but hardly a game changer. Can you decorate your quarters I wonder and if so do these home improvements move around with you wherever you go? The second obvious change is the much improved tutorial. I managed to make it through the first steps introduction without having to resort to on-line help or the  chat channel which is a first for me in EVE. Even better once you have finis