Skip to main content

I love Mouselook. (with grateful thanks to Rob Markovic)

My last post set me thinking about "Mouselook" or "Freelook" as Wikipedia calls it.

In the unlikely event that you are not familiar with the term this refers to the control technique that is used in nearly every first person game on the PC since the mid 1990's. For reference I will outline the main details at the bottom of this post but many gamers will be intimately familiar with this already.

Mouselook has been a great boon to PC gamers. On the one hand its standardisation allows gamers to move easily from one first person game to the next with a very short learning curve. In the same way that learning to drive allows you to drive any car, learning mouselook allows you to play any PC first person game. Of course mouselook wasn't adopted as the standard by accident. It happens to be a suprememly fluid and intuitive control scheme for moving your character around in a virtual 3D world. In fact I don't believe a better scheme exists. Perhaps the clearest indication of this is the fact that console first person games which cannot implement mouselook due to the lack of a mouse invariably have some kind of auto-aim feature to compensate for the imprecision of the joystick equivalent.

Although Quake from 1996 is the game which popularised mouselook on the PC there were earlier games that used this technique. Wikipedia credits the Macintosh game Marathon from 1994 with the first implementation. I myself first came across mouse and keyboard controls when playing the 1995 game Descent. Descent is a flying game and the developers strongly reccommended the use of a joystick. The controls were configurable however and a post on usenet alerted me to the ability to set up mouse and keyboard control. I have never looked back.

In a fit of nostaligia I tried to find that usenet post using Google groups. I think it was probably this thread dated MArch 1995. I cant find Rob Markovic's original post but the link quotes his description of a mouselook control scheme. In modern implementations the WASD keys are generally used instead of the arrow keys that Rob recommends because they are better positioned for the left hand. I don't know what became of Rob Markovic but I think he is one of the great unsung pioneers of PC gaming. Thank you Rob.

By the way, Parallax the company who developed Descent gave birth to Volition who developed Freespace so I guess it is entirely fitting that I should again ignore Freespace's default control scheme to rig up mouselook

To be fair I should point out that mouse and keyboard control gives some people quite severe nauseous headaches. The ability to rapidly pan a 3D view around probably sends some confusing messages to the brain. I used to suffer from headaches like that myself but since the advent of fast graphics cards, high resolutions graphics and fast screen refresh rates I have not experienced this to any great extent. A couple of years ago I re-installed original DOOM and found that its low res graphics still gave me feelings of nausea after a prolonged playing session.

Perhaps the greatest problem with mouselook control is that it may soon cease to be. The hard economics of the gaming industry means that consoles are now the platform of choice for major releases. MMORPGs and Strategy games are fighting a valiant rearguard battle for the PC but all the major first person shooters now come out on console first.

Brief Description of Mouse and keyboard control (aka mouselook aka WASD) as used in PC based first person shooter games.


In its canonical form it goes like this:

Mouse adjusts the direction a person is looking.

W and S move the player forwards and backwards respectively. This feels very natural. The player walks forwards or backwards in the direction they are looking.

A and D slide the person sideways perpendicular to the direction they are looking. This is an unusual movement in real life (a kind of sidestep) but it became embedded in the standard due to the technique of circle strafing

Left Mouse click fires primary weapon at the item currently in the centre of the screen (often indicated by an aiming reticule).

Mouse wheel and or number keys change between weapons

The above points are almost universally adhered to but there are a few other conventions that are very common:

Space Bar: jump
C: Crouch
Shift: Run or Walk
R: Reload
Q,E: Peek around corners
Right mouse button: alternate weapon or alternate fire mode or weapon zoom mode.

Comments

Ran said…
I played Freespace 2 using a mouse. I found it a lot easier to keep the crosshairs on the enemy ships using the mouse instead of a joystick. The only downside is that you can't make sustained turns with the mouse.
mbp said…
I am with you on this one Ran - I definitely prefer mouse. I also have the problem with sustained turns but I abandoned my mouse mat and use a pretty big table so I have a lot of space to move the mouse about.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get