Skip to main content

Bemoaning the demise of Dragon Age's tactics system

It is with much sadness I note that Dragon Age Inquisition has opted to move away from the user programmed AI "Tactics" of its predecessors. 

The original Dragon age introduced an extremely innovative system called "Tactics" which allowed players to programme the AI of their party members. I do actually mean programme. This wildly ambitious system had full blown decision and flow control structures.   You could programme in a wide array of behaviours such as "Attack Alastairs target and if that target has heavy armour  use Shatter Armour" or "If any character has less than 10% health then cast a healing spell" or "Freeze a target with spell 1 and then cast a rock to shatter them with spell 2".  It was a deep and sophisticated system that encouraged players to experiment. 

Dragon Age II refined the system further but the latest episode "Inquisition" has abandoned it  and instead offers a few very limited options for tweaking your party members' behaviour. You can prioritise or exclude the use of certain skills. You can set sliders to determine how often your characters take potions and you can tell your characters whether to defend  the controlled character or assist them in attacking a given target. That is it. 

I guess I know why Bioware chose this approach. It is much simpler to understand and to use and I wouldn't be surprised if this simplified approach gives pretty similar results to the old tactics approach. Much as I loved the old tactics system I have to admit that it didn't really work all that well. AI is hard to programme and even with all that flexibility it wasn't really feasible to programme complex characters such as a spell casting Mage or a backstabbing rogue. If I am honest I have to admit that on anything above easy difficulty you still had to do a lot of micromanaging to over ride your pre-programmed tactics. 

Despite its flaws though I really really miss the old tactics system. It was an engrossing mini game all in itself and when it did come together it gave moments of immense satisfaction. That mage saved my tank from dying because I told it to. Moreover it was an immensely ambitious undertaking by Bioware which gave players an insight into AI programming.Abandoning it feels like a retrograde step. 

Comments

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...