You might think you have played a game like "The Room" before but you haven't. The basic premise, solving a series puzzles to unlock increasingly more challenging levels sounds familiar. There is a plethora of games involving rooms, locks, gates, cubes etc that employ this mechanic. Yet "The Room" is different in a few key respects. In the first instance the sheer quality of game sets it above most of its peers. Beautifully ornate artwork and animation show off the game's multi level puzzles while an atmospheric sound track adds greatly to the ambience. What really sets the game apart for me though is the effortless way the game tackles difficulty scaling. Difficulty is the greatest problem for any puzzle game. Too easy and the game becomes boring for lack of challenge. Too hard and I will eventually give up in despair or be forced to make a humiliating trip to Youtube to find out how to proceed. "The Room" deals with this by including a p...
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