Skip to main content

SpaceChem: Are you a component miser or speed merchant.

At the end of every level in SpaceChem the game taunts you with histograms showing how well your design fares against the rest of the community. Having just arrived at an inspired solution to a tricky problem it is always somewhat sobering to realise that your  "brilliant" solution is solidly stuck in the Average section of the graphs. Some herculean corner cutting efforts later later and you can maybe shift your design to the lower slopes of the main sequence but there are always better solutions to the left of yours and indeed there is often a whole new peak far to the left (left being fewer cycles or fewer components). No amount of tweaking will shift your creation to this new lower peak so clearly an entirely new and better concept is required.

Anyway having endured this process multiple times I am firmly convinced that a given solution can be fast or it can be thrifty but it is very difficult to be fast and thrifty at the same time. Speed seems a more laudable goal to me than miserliness so I  am firmly in the speed merchant camp (or would like to be). I will happily throw parts at a solution with joyful abandon in the hope of shaving off a few extra cycles.

Comments

Tesh said…
Sounds like a good game for the brain. I was happy to see it added to the 'bundle, and I'll dig into it one of these days. I've been a bit busy of late.
Anonymous said…
I had a shot at this a while back and got as far as the third planet. Really chewed away my time!

I usually tried getting a balance of both speed and efficiency but would lean toward speed in the final tweaks. I built one or two levels in both configs as separate attempts.

I spent a lot of time on "Nothing Works". Got a score of 465 cycles 63 symbols. T'was quite chuffed.


Solbright
mbp said…
Wow Solbright that is really good for Nothing works. My solution for has 92 parts and still took 807 cycles.

I finished the fourth planet and I am half way through the fifth but I have taken a break. I do expect to get back to it though. It strikes me as a game that won't grow old.

Popular posts from this blog

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Return to New Eden and a Secret Confession

I feel a growing temptation to return to EVE but having been away from mmos for quite a while I am not quite ready to resubscribe.  Instead I started a disposable character on a free trial to test my resolve.  Knowing that this character will be thrown in the bin in a couple of weeks is actually quite liberating. Freed from the fear of gimping my character I feet no necessity to min max anything. I picked a Gallente because I think they have cool looking spaceships and went from there. First obvious change since I last played is being able to walk around my Captain's quarters. Its a nice idea but hardly a game changer. Can you decorate your quarters I wonder and if so do these home improvements move around with you wherever you go? The second obvious change is the much improved tutorial. I managed to make it through the first steps introduction without having to resort to on-line help or the  chat channel which is a first for me in EVE. Even better once you have finis

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get