Reviewers have compared Two Worlds unfavourably to Oblivion but to be honest it feels more like a game from the Morrowind / Gothic generation. Nevertheless I am having a lot of fun in this free ranging RPG. The new player experience is a bit off putting. The brief tutorial covers wasd movement, opening doors, how to hit stuff with a sword and nothing else. I was shocked when the tutorial ended abruptly and I was left to figure stuff out for myself. Having played this type of game I guessed there would be inventory screens, quest screens, spell book , character stats so I pressed button randomly till I found the sort of things I expected. It took me a bit longer to figure out the magic system: you can have three active spells which are assigned to number keys and/or the right mouse button. Spells even have their own power up slots where you can add artifacts which increase the usefulness of the spell. Neat. I was pleased to see that the starter character (no choices here) comes with ...
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