Skip to main content

Lotro: Throgs continuing Progress

I am getting back into Lotro.

Throg has dinged 39 and has completed Chapter 4 book 5 of the Epic quest line. Searching for the hiding place of a vile Nazghul wounded at the waters of Bruinen, Throg and a handful of stalwart companions probed the deepest caverns of the 'Shaws troll caves. Those trolls are tough characters (lvl 40 Elite) and none too hospitable towards uninvited guests. Nevertheless Throg and his fellows taught them some manners:

Five brave adventurers tackled Eluil, the first Troll Lair but then two declared they must return home for tea (Hobbits!). Undeterred Throg and his remaining two companions pressed on. A Guardian, a Champion (Throg) and a Minstrel. One to take the blows, one to deal the blows and one to heal the blows. Throg fondly remembered his Uncle Halcin's lessons. Three monstrous trolls a time could not defeat this perfect fighting trio.

Sadly they found no trace of the wretched Nazghul. No matter. To Throg's mind it was worth it just to savour the experience of cutting a few overgrown Trolls down to size.

For myself I am learning to live with Lotro's frustrating control interface. I have abandoned all atempts to be scientific about it and I no longer try to fight the unresponsive skill queue in attempt set up the perfect combination. I simply divide my skills into those which use up fervour to deal devastating blows and those which deal lesser blows but generate fervour. If a skill from the first group is lit up and available I use it and wait till it finishes. If not I use which-ever of the fervour generators is not on cooldown. Theres a few variations involving finishing moves but for the most part that is it. Simple and effective if not quite optimum.


Popular posts from this blog

My First Gaming Mouse: Logitech G300

I bought a gaming mouse yesterday a Logitech G300, here my initial thoughts. What is a gaming mouse?  There are a wide variety of devices available classified as gaming mice but a few features  seem common: 1. Wired rather than wireless: Although some high end models are wireless wired connections are just better and faster than wireless so most gaming mice stick with wired. As a bonus wired mice don't need batteries so the mouse is lighter.  2. High response rate: 1 to 2ms response rate so the mouse immediately responds to input.  2. High DPI. Gaming mice invariable boast high DPI numbers from 2,000 DPI upwards. This makes the device very responsive to the smallest movements.   3. Adjustable DPI . High DPI improves responsiveness but reduces precision so gaming mice generally allow you to adjust the DPI down for precise work such as pulling off headshots in sniper mode. Generally the mouse allows dpi to be changed on the fly by pressing a button.  4. Extr

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Return to New Eden and a Secret Confession

I feel a growing temptation to return to EVE but having been away from mmos for quite a while I am not quite ready to resubscribe.  Instead I started a disposable character on a free trial to test my resolve.  Knowing that this character will be thrown in the bin in a couple of weeks is actually quite liberating. Freed from the fear of gimping my character I feet no necessity to min max anything. I picked a Gallente because I think they have cool looking spaceships and went from there. First obvious change since I last played is being able to walk around my Captain's quarters. Its a nice idea but hardly a game changer. Can you decorate your quarters I wonder and if so do these home improvements move around with you wherever you go? The second obvious change is the much improved tutorial. I managed to make it through the first steps introduction without having to resort to on-line help or the  chat channel which is a first for me in EVE. Even better once you have finis