Skip to main content

Asynchronous Multiplayer in Hill Climb Racing 2

The original Hill Climb Racing was something of a misnomer given that it was a single player game with no actual racing involved. The sequel addresses this and features four vehicle cross country racing. Hill Climb 2 has topped the app charts and the game's leader board is filled with thousands of players from all over the world. It is a lot of fun and it certainly adds excitement to the game as you speed past Joe from USA and Jim from Bulgaria on your way to winning a race. 

It is all very slickly presented so it took me a while to realise that there is some slight of hand going on. It wasn't until I noticed that you can pause and restart races that it dawned on me that I wasn't racing other players in real time. The game actually pits you against pre-recorded runs by other players in asychronous multiplayer.

Asychronous multiplayer is very common in mobile games and I have tried several where you create an army or a base which other players can attack while you are away. This tends to be a very stale affair though because attacking AI controlled troops can never compare to the excitement of a human opponent. In a race game the illusion is much better. The recorded player drives just as they would in real life. They struggle at the same tricky bits and they speed up to try and steal a victory at the end in recording just as they do in real life.

There are many advantages to asychronous multiplayer in this case. You can race whenever you want and never have to wait for suitable opponents. It also allows every player to be a winner or at least to win more often than they lose.

Does knowing that it is an illusion spoil it at all? Perhaps a little. My thrill at crushing Joe from the USA is a little diminished when I realise that Joe is oblivious to it. Indeed Joe may actually have won the race the first time that particular run was recorded. For all I know strings are secretly bring pulled by the boffins of free to play to ensure each player achieves the optimum win loss ratio for monetisation.

Asychronous racing could have real world applications especially if used with virtual reality. Amateurs could pit themselves against Olympic athletes and those same athletes could train using past races of their competitors.

Comments

A Self Serving said…
V interesting, ultimately is 'real' then though to some extent; quite amazing.
Anonymous said…
That explains why, when you crash out, the results of the other racers are given instantly. If it was real time, they’d continue racing.

Popular posts from this blog

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Return to New Eden and a Secret Confession

I feel a growing temptation to return to EVE but having been away from mmos for quite a while I am not quite ready to resubscribe.  Instead I started a disposable character on a free trial to test my resolve.  Knowing that this character will be thrown in the bin in a couple of weeks is actually quite liberating. Freed from the fear of gimping my character I feet no necessity to min max anything. I picked a Gallente because I think they have cool looking spaceships and went from there. First obvious change since I last played is being able to walk around my Captain's quarters. Its a nice idea but hardly a game changer. Can you decorate your quarters I wonder and if so do these home improvements move around with you wherever you go? The second obvious change is the much improved tutorial. I managed to make it through the first steps introduction without having to resort to on-line help or the  chat channel which is a first for me in EVE. Even better once you have finis

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get