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Showing posts from January, 2017

Finished Broforce. What to try next?

I do love finishing games even when they are relatively casual indie games like Broforce. I highly recommend the game by the way. It is an action platformer with a couple of twists. Twist 1 is that you play as a random selection of "Bros" (translate: thinly disguised action heroes from 80's movies), You never know which character you will get next and they all have very different weapons and skills. The second twist is that the terrain is completely destructible. Altogether this adds quite a bit of strategy to the usual shooty carnage. A major bonus is that the game is very co-op friendly and it is a complete blast in co-op. Now what game will I try next? Another indie game will be quick to pick up but I have a few AAA titles in my queue that I also want to try. Deus Ex Mankind Divided is tempting.

Asynchronous Multiplayer in Hill Climb Racing 2

The original Hill Climb Racing was something of a misnomer given that it was a single player game with no actual racing involved. The sequel addresses this and features four vehicle cross country racing. Hill Climb 2 has topped the app charts and the game's leader board is filled with thousands of players from all over the world. It is a lot of fun and it certainly adds excitement to the game as you speed past Joe from USA and Jim from Bulgaria on your way to winning a race.  It is all very slickly presented so it took me a while to realise that there is some slight of hand going on. It wasn't until I noticed that you can pause and restart races that it dawned on me that I wasn't racing other players in real time. The game actually pits you against pre-recorded runs by other players in asychronous multiplayer. Asychronous multiplayer is very common in mobile games and I have tried several where you create an army or a base which other players can attack while you are away...