Skip to main content

Bioshock- I just killed a Big Daddy with my wrench

Well actually I only got him down to 50% health before I got bored with the whack, die, resurrect and repeat cycle I was using to kill the monster with the humblest weapon in the game. However with a bit of persistence it can certainly be done.

The point of this experiment is that I think the resurrection system is a big flaw in Bioshock. Instead of penalising a player for dying the game rewards you with an instant resurrect and a quick shot of health and eve. The enemy you were fighting won't even have recovered health by the time you get back to them so it is possible to whittle the toughest enemies down in a repeated cycle of hit, die and resurrect.

If you reward players for dying then death has no fears. If death has no fears then the game loses most of its tension. This is a crying shame for a game which should be an edge of your seat nail biting ride through a nightmare.

The recent shooter Prey made the same mistake of rewarding players for dying and in my opinion it totally spoiled that game. At least Bioshock has sufficient depth elsewhere to compensate but I think it would be so much better if there was a genuine fear of dying.

The further I get into the game the more I realise that Bioshock bears many striking similarities to it spiritual pre-decessor System Shock 2. SS2 still stands out as one of the tensest games I have ever played - at times I was literally terrified while playing the game. SS2 also had resurrection stations but they were much less forgiving. Firstly you had to find the resurrection station on each new level - not always easy to do given the very nasty enemies that you might encounter on the way. Secondly resurrection was not free - it cost precious nanites to and that was disincentive enough to make players want to stay alive.

I am not against the idea of resurrection in itself. If it fits into the game lore as it does in Bioshock it make a refreshing change from the abuse of quick save. I just don't think the player should be rewarded for dying, there should be a penalty instead.

One suggestion would be to make resurrection cost a small amount of adam. That would certainly make death unpleasant and would also add a new strategic consideration into the game. Do I spend all my adam on upgrades or do I keep some for resurrection?

Another solution would be to automatically reset all enemies to full health after you resurrect. That could be incorporated into the game lore by saying it takes time to resurrect during which the enemies can heal themselves. This would certainly eliminate victory through repeated deaths. It would greatly increase the challenge of the game however. Trying to kill a Big Daddy without dying is extremely hard a task I admit I have only accomplished a couple of times - after managing to call in the assistance of nearby splicers and security bots.

Comments

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...