Tuesday, October 02, 2007

/gquit - Leaving Pog Mo Thoin

Is there any nice way to leave a kinship (guild)? I have realised for a few weeks that Throg would need a new kinship but I have been putting off the dreaded moment.

My reasons for changing kinship are solid if selfish. Throg's original kinship is a very small group of casual players. Most of the other members are real life friends and due to differing time schedules and differing levels Throg never gets to meet any of his kinfolk, never mind go questing with them. With such a small group there isn't even much guild banter to while away the time.

It not as if I don't like the other kinship members. They are actually a lovely bunch it is just that the kinship is too small. I need more if I am to continue enjoying the game. I want a Kinship with enough members to be able to find people close to my own level. I also want a kinship with an active web forum so I can chat with other members off-line.

These are selfish reasons and I do feel guilty about quitting. I am the very person who bemoaned the way friendly casual guilds get destroyed as a game gets more serious. Yet here I am leaving a small friendly casual guild. I guess the truth is I want a friendly guild that accepts a casual play style but that is big enough and organised enough to make an impact on the way I play the game.

Having decided to quit the ethical dilemmas continue. What is the best way to go about it: Is it OK to look for a new guild before quitting the last? Should I make a big announcement or just quit quietly when no one else is logged on? Should I make up a story to sweeten the pill or should I tell the bald truth?

Anyway its done now. I sent a letter to my kin leader and a few of the other senior members explaining my reasons and wishing them all the best. Then I quit. I am temporarily kinless but I have my eye on a group that seems to fit my needs.

By the way - the /gquit command doesn't work in Lotro (it is a throwback to WOW) so the title of my post is misleading.

On a lighter note. Here is a picture of Throg of a recently unguilded Throg in a famous spot. It is quite a few years since I read "Lord of The Rings" and even more since I read "The Hobbit" but I still get a kick out of stumbling across traces of the incidents described in the books.


Zoso said...

It's always a shame to leave a guild, but in one of life's great ironies the more casual a guild is, the larger it really needs to be for the members to bump into each other, which in turn makes it more difficult to keep that casual friendliness...

I've drifted through a few small guilds, either with real-life friends or from bumping into nice-seeming people in game, and unless they're so tight-knit that you can organise stuff in person/over the phone/via e-mail, they get like you describe; empty guild chat, and nobody else on at the same time as you... and if there are one or two others online, so many MMOGs do their damnedest to make sure that you can't really team up very well, unless you happen to be *exactly* the same level on *exactly* the same quests in *exactly* the right bit of the world, mumble, grumble...

Anyway, best of luck with the new possible-guild, hope it all works out there for you.

mbp said...

You have put your finger right on the button Zoso. This is the tragedy of small friendly guilds.

The only game I have played that really makes it easy for casual players to play together is Guild Wars. With low level cap, instant travel and instant swapping between servers it is a cinch to meet up with friends for a random mission. It is probably no coincidence that I found my ideal casual guild in Guild Wars. With over 800 mature members, no matter what you are doing, there is always someone else in the guild who is prepared to help out.