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Leeroy Jenkins Sufffers Digital Degradation. Is the Cloud not as secure as we thought?

An astute poster on Reddit spotted that the famous World of Warcraft parody video "Leeroy Jenkins" has apparently degraded over time on Youtube and the audio is now corrupted. What could be going on. Are digital archives not as incorruptible as we once believed? If such an iconic work can be corrupted what does this mean for our precious memories that we are increasingly trusting to cloud storage? Storage devices can degrade over time but this is very unlikely to be the cause of Leeroy Jenkins corruption. Any half way decent cloud storage system has multiply redundant back ups with error correction. As several respondents to the Reddit post have pointed out it is far more likely that the errors were introduced when the video was converted from an older video format to a newer format. The "copy of a copy" syndrome kicks in and quality degrades. EDIT: For clarification: You can copy digital files perfectly so "copy of a copy" degradation isn't alw...

Late to the PS3 party

I recently came into a second hand PS3 so I am taking a whistle stop tour through some of the better known console exclusives from the last generation. The PS3 was technically ambitious with its many cored cell processor but it failed to reach the dominant position that its predecessor held. It was late to market. It cost more than a competing Xbox360 and it was reputed to be difficult to programme. Nevertheless the platform had a number of highly regarded exclusives. Now is probably the very best time to do a retrospective tour of them. Second hand games and accessories are cheap and widely available but with the PS4 firmly established it cannot be long before PS3 stuff starts disappearing from retail shelves. So far I have tried the following games: Little Big Planet: Cute platformer that I enjoyed a bit of coop in with my daughter. Demon Souls: From Software's dark masterpiece that spawned Dark Souls and Bloodborne. So far the game feels very similar to Dark Souls. The La...

Games I have been playing: (Dawn of War 2 expansions, Ryse Son of Rome)

Dawn of War 2 expansion on campaigns: Chaos Rising and Retribution. I loved Dawn of War 2 and I love these expansions. DoW 3 has small squad RTS combat which is a particular favourite of mine. Chaos Rising is a whole new campaign with similar gameplay and a novel "morality" feature which impacts on the skills of your heroes, the gear they can equip and also has some story impacts. Retribution has a fairly short new campaign but you can play as any one of multiple races which gives a lot of replay. Retribution also changes the gameplay somewhat introducing resource gathering and troop recruitment as a supplement to your heroes. You can even choose to swap out heroes for squads of lesser troops which allows some variety in tactics. Ryse Son of Rome: I got this from Humble Bundle in a sale because I love Roman History and it is supposed to be one of the prettiest games on PC. Sadly the game play has been widely criticised as boring and repetitive. I can certainly vouch for the...

Alien Isolation: Best Use of Positional Audio Ever?

Undoubtedly the biggest breakthrough for me in learning how to play Alien Isolation was to stop panicking and simply listen to my surroundings. The positional audio in the game is absolutely superb. All of the enemies make characteristic sounds and you can pinpoint their position by sound alone. Not only can you tell where they are you can usually also tell where they are going. The Alien itself is particularly noisy as it stomps about the place and many times I managed to evade an alien with very limited cover simply by moving myself about in response to sound prompts ensuring that I never fell into its line of sight. I cannot recall positional sound every having been as important to me in a game. Please note you don't need surround sound speakers to experience the positional audio I played with stereo headphones and stereo speakers. The headphones are better but the stereo speakers work just fine. Learning to use sound was so important to my enjoyment and mastery of the game th...

Alien Isolation Finished

A deeply flawed masterpiece in my opinion but a masterpiece none the lest. The best stealth horror in any game I have seen. I actually got a neck cramp from the tension of playing the game. The flaws? Well the game is too long and far too repetitive.

Alien Isolation: Enemies closer still

I still suck badly at Alien Isolation. But I am making a bit more progress. One lesson I have learned is that my natural inclination to get as far away from the alien as possible just doesn't work. The creature, it seems is attached to the player by an invisible rubber band. If you do try and sneak away to the far side of the map the Alien will pop  out of a nearby vent  and surprise you. The safest place in the game bizarre though it seems is to creep around behind the alien. If you can see the creature then it cannot surprise you. I am also convinced that the conveniently placed lockers and boxes that appear all over the game with big "hide here" pop ups are death traps. In the first instance the make an almighty racket getting in and out. They also restrict your vision and restrict the motion tracker. The alien can and will attack you in there and you have no escape route. If you must hide then sneaking under a take is a much better bet especially one you can exit fr...

Alien Isolation: I suck at this game

I have slotted Alien Isolation into my gaming rotation and I am not enjoying it as much as I expected. This survival horror game has won tonnes of accolade and it is both true to the movies and also genuinely scary. The trouble is I suck at the game. I keep getting eaten by the Alien which is not a pleasant experience. In my defence I offer that part of my frustration stems from the fact that while the game is very atmospheric the developers (Creative Assembly) have prioritised game play over atmosphere in a number of areas. The stealth parts of the game are genuinely tricky in addition to being scary. Further more the monster is obviously scripted to always be "some where near you" so you cannot really hide from it. For me this means that instead of sneaking through an area and being scared I try to sneak through an area, get eaten and then try again. After a few more deaths deaths I slowly  learn the pattern of the monster and instead of a scary game it becomes a Simon Says...