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Showing posts from June, 2016

I don't like roguelikes.

To be more specific I don't like the combination of permadeath and random chance that is a hallmark of all true rogue-likes. It has taken me a while to admit this because serious gamers are supposed to like rogue-likes and respect the many classics of the genre.  I know that permadeath is supposed to make a game more engrossing by increasing the stakes. I know that it makes your achievements seem more worthwhile when you finally do overcome the game's challenges.  I also know that randomness makes a game interesting. It means you never know what to expect. Randomness is one of the things which differentiates a game from a puzzle.  However when you combine randomness and permadeath you condemn yourself to the bitter despair of losing many hours of effort due to a random toss of the dice. In most true rogue-likes a pointless unavoidable death is almost certain. You may die nine times out of ten. More likely you will die ninety nine times out of a hundred but the ...