I am no longer convinced that the chaotic nature of battlefields in Total War games is a deliberate reflection of real battles. Perhaps I believed back that in 2000 when the original Shogun Total War was released to rapturous praise. One of Creative Assembly's major innovations was the fact that troops no longer followed orders like blind automatons and their effectiveness was strongly affected by morale, by environmental conditions and by the leadership of their general. When the BBC used the Rome Total War engine for their battle re-enactments in the show "Time Commanders" they emphasised this confusion further by implementing a chain of command with a generals and lieutenants. But .... 12 years and many incarnations of Total War later I think we have to accept that a major element of the confusion comes from the simplistic artificial intelligence (AI) of Total War troops.While graphics and presentation have improved immensely over the years this vital aspect o...
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