Lets face it, when it boils down to it every computer game is a pointless waste of time. Some games try to hide this fact with engaging story lines and complex game-play. Torchlight on the other hand celebrates its pointlessness and glorifies in it. It is the very incarnation of progress quest with added button pressing and better graphics. Meet monster, press button, kill monster, loot better gear, level up, meet tougher monster .... repeat. There are some embellishments involving pets, enchanting and gems but the essence remains unchanged. The game's quests and dungeons may be scripted but they just as easily be procedurally generated from what I have seen of the demo.
I know that a lot of people love this. Wilhelm2451 and other bloggers whose opinions I respect are full of the game's praises but I still don't get it. I don't care if it follows in the illustrious foosteps of Diablo, Dungeon Siege, Titan Quest and its own direct antecedent Fate. I find the game boring.
There are times when we all can use a bit of mindless button mashing but I think that this market segment is very well covered by free to play flash games. To my mind both Sonny and Monsters Den have more depth than I have seen in Torchlight.
EDIT: On second reading my post above comes across more negatively than is warranted. For balance I should point out that Torchlight is very well made with a very well polished interface.The combat though repetitive is well done and the sounds in particular are very satisfying. The game is actually a lot of fun to play at first. Its just that I find this type of game play gets repetitive. Perhaps my biggest complaint is that it remains compulsive long after it has ceased being entertaining.