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Avadon Black Fortress - Can a retro rpg survive in 2012?

I have been playing a bit of "Avadon, The Black Fortress" from Spiderweb software. This is an unashamedly old school party based rpg that looks like it could have been made twenty years ago but hides a rich gaming experience underneath its ugly exterior. With its strong storyline and deep character development the game reminds me of the original Fallout and even Planescape Torment which is high  praise indeed. I have about twenty hours played and I am less than half way through my first play through so there is plenty of entertainment value in here. Even as I was enjoying the game myself I did wonder if a younger audience would be prepared to see beyond the dated graphics and somewhat clunky controls. Happily Jeff Vogel the owner of Spiderweb software which created this game is a vocal member of the indie gaming community and he keeps an informative blog . Spiderweb is doing very well, thank you very much. Games like the Avernum and Geneforge sagas have been paying the b...

NBI Wrap-up. all the advice in one place!!!

When Syp asked me to give some advice to newbie bloggers I found myself in something of a quandary. I have been blogging for almost six years but I am not sure I have gleaned any pearly wisdom in that time to pass on. That is why I decided to pick individual posts from the history of his blog that stick in my mind and in telling the story behind those posts I hope to have highlighted a few useful lessons. All that remains is to to try and summarise all the lessons here in this my closing post of Newbie blogger Initiative 2012. I guess the lesson from my first story behind the post is that sometimes events in a game can surprise you by raising real life issues. While this can be problematic for gaming it makes great writing material. My  second story behind the post has a couple of different lessons: Writing about a popular new game just after release is a great time to be a blogger and also if you get bored just writing yet another ten rats try writing in character. It migh...

NBI The Story behind the post #5

This is my final story behind the post so I had better make an effort to give some useful advice for  a change and not just advice on how to write posts that no one ever reads! Checking back through Blogger's statistics this is my most viewed post ever: http://mindbendingpuzzles.blogspot.com/2008/12/lotro-forgotten-treasury.html It is a tolerably competent after action report of a fairly challenging mid game instance in Lotro but it didn't stand out in my mind when I wrote it. Yet it pulled in a heap of readers and continues to pull them in to this day. Why was this post so popular? In the first place I think it is because it was a helpful post about an area of a popular game that many players experienced diffculties with. Those who struggled with the instance came looking for solutions and those who overcame it came looking for alternative methods. None of this would have got me traffic however if I hadn't given the post the simplest most obvious name possible.  Eve...

The value of a Brand: Diablo 3 versus Dungeon Siege 3

It is not by chance that I have an Android phone while my wife uses an Apple product. After eighteen years of marriage it has become patently clear that we hold mutually opposing views on the value of branding. My lovely wife is a brand junkie. She has an inherent distrust of generic products and if possible she will always go for the most expensive market leading brand. I on the other hand am not so much a brand agnostic as a brand atheist. I actively seek out cheaper products and avoid buying the market leader ever. I will trawl the internet and walk the roads for lesser known alternatives and nothing pleases me quite so much as finding a little known product that costs less and performs better that the brand leader.   I am sure this opposition was a cause of strife in the early years of our union but 18 years of happy marriage has a way of moulding a couple's habits together. Compromises become so embedded you forget they are even there. At this stage we apply our prefer...

Thumbs up for Dungeon Siege 3

I have just completed  Dungeon Siege 3 and I am giving the game a very strong thumbs up. As long as you don't approach the game with set expectations of what a hack and slash adventure should be then you will find a very enjoyable action adventure game with one of the best stories I have ever seen in a dungeon crawler. Mind you that is isn't saying much but it is refreshing to have some kind of coherent wrapper for your spree of rampant monster killing. Yes the game has flaws even if you set aside the prejudice that "it isn't a real Hack and Slash". The biggest complaint for single player is that the itemisation and stat systems are somewhat random and generally confusing. Nevertheless it is still a great single player experience. Multi-player has come in for criticism because it is a lot less flexible than it should be. You can help out another player by "driving" a character in their game but you cannot bring your own character. I can see the dis...

NBI The story behind the post #4

You know you have caught the blogging bug when you start to judge gaming experiences by how well they will write. Getting pod killed in he harsh world of EVE is not a pleasant experience but the first time it happened to me I was inspired to write this post: http://mindbendingpuzzles.blogspot.com/2008/05/podded.html . The game's lore suggests that memories are instantly tranferred to a clone at the moment of death but I used a bit of poetic license to imagine the first thoughts of someone waking up in a clone body with no memory of the fiery death of their predecessor. I think it works and I like the post very much. At the end the newly revived clone dis-owns the foolishness that got his predecessor killed. This was actually a true reflection of my own thoughts about the game at that point. Getting pod killed for the first time is a right of passage in the game. I have heard of several players who never made it past that point. Those who persist are likely to be pod killed man...

Not THAT hack and slash dungeon crawler

While the rest of the world waits eagerly for the release of Diablo 3 next week I am indulging in a bit of Dungeon Siege 3 courtesy of a Get Games sale this weekend. The game got very mixed reviews when it was released so I am pleasantly surprised at how much I am enjoying it so far. I can see how it annoyed fans of the Dungeon Siege series - it eschews many standard elements of a standard dungeon crawler with very limited set of skills and no control over party members. In many ways it plays more like a third party action adventure than a dungeon crawler and indeed a game pad is strongly recommended even for the PC version. Moving quickly and accurately is  is all important especially in the regular challenging boss fights. To be honest I think I prefer this formula to the repetitive combat of a more traditional dungeon crawler. While I have never played Diablo 1 or 2 I did get sufficiently bored of Titan Quest not to finished the game. I finished Torchlight but I came to hat...