I have put over sixty hours into Warhmmer Total war at this stage and despite my earlier love/hate post I haven't gotten bored yet. Here is a quick summary of reasons why I think this is probably the best Total War game ever:
1. Streamlining: Total War has been getting more streamlined for the last few iterations but Warhammer has brought a new ruthlessness to this process and has not been afraid to sacrifice once loved aspects of the game-play to deliver a slicker faster paced game. I miss the old epic city assaults for example but have to agree that the simplified versions in Warhammer speeds things up a lot.
2. Polish: Total War games have always looked and sounded great but they were often let down by niggles underneath the hood. Thankfully Warhammer seems to have overcome this and the game is very polished. Everything seems to work pretty much as it is supposed to and for the most part it works as you would expect it to.
3. A combination of streamlining and polish means that this is probably the most accessible Total War game ever for newcomers. Creative Assembly have produced some horribly bad tutorials in the past but in Warhammer the tutorial process has been streamlined and semalessly tied into the campaign. the ingame help files are still somewhat lacking (no search facility?) but active tooltips make up for a lot of that and for some reason the active tooltips give more detailed information than the help file.
4. Despite the streamlining and simplification this game still has great depth and variety to enthrall old timers. Moving to a fantasy setting has freed Creative Assembly from the shackles of history and brings new elements such as monsters and magic to the table. The various factions look and play completely differently and they have completely different objectives and motivations. This leads to a huge variety of strategic and tactical gameplay options. I started playing Empire a fairly traditional human race with a mix of units but even then I had to adjust tactics to deal with the monsters I was fighting. For variety I also started campaigns with the Dwarves, with the Greenskins and with Brettonia. Each has a completely different play style and objectives. Even playing a different human faction is completely different. The chivalric Bretonnians for example have a feudal society which treats peasants as disposable but they are shackled by the often bizarre constraints of their own chivalric code.This code frowns upon many standard Total War activities such as ambushig or looting.
5. Total War Warhammer knocks it out of the park in terms of ambience, setting and attention to lore. Total War games have always been good at this but it is great to see that nothing has been lost in the move to a fantasy universe. This was actually one of my biggest concerns before I stated playing the game. My enjoyment of previous titles has always been strongly linked ot how much I liked the era. It is no coincidence that I have spent most time in Rome I and also Rome II of any of the previous games becaus eI am just fascinated by that historical setting. I was never a Warhammer buff so most of the Warhammer lore is new to me but Creative Assembly's evocative realisation of the rich Warhammer universe has sucked me in.
So for all these reasons I am willing to concede that Warhammer is probably the best Total War game ever an honor that many observers had previously given to Shogun 2.
Aside: Even though I give the crown to Warhammer on objective grounds Rome is and probably always will be my own most played and most fondly remembered Total War game. I have always loved the period and Rome was the first Total War game I really got stuck into. Rome was wildly over ambitious and deeply flawed yet totally wonderful all at the same time.
A few examples:
Cities in those days were sprawling metropolises with narrow street and you could actually see a city map from the campaign world before going to fight in those very streets. Assaulting a city was a long drawn out affair as you first picked the locations to assault and then employed artillery or sappers to break down the walls before streaming in to engage in close quarters fighting on the walls or in the narrow streets.
Town management was far harder than in later games and demanded a lot of micromanagement. You could try to automate things but that invariably led to problems for example Unfettered growth led to squalor which in turn often led to unrest. Rebellions were a constant nuisance and you had to garrison every town with an army of troops.
Troop recruitment and replenishment became particularly challenging in long campaigns because troops could only be replenished at their own recruiting centres and it drew from the local population to recruit. If you were fighting at the outskirts of the empire there was no way to replace losses of your elite troops so you had to guard them carefully while padding your ranks with the limited offerings that were locally available.
Mercenaries were a thing. With enough cash you could hire mercenary troops from other races. Often these were just needed to make up the numbers but sometimes you could get specialists that were better than your own troops in a particular role (Balearic Slingers ftw).