Skip to main content

Not so very Big Daddy: Bioshock 2 initial thoughts.

Thanks to Steam's Summer Sale generosity I am currently working my way through Bioshock 2. Initial thoughts: It feels very like the original so far (about two hours in). Although this story is set 10 years after the original the city of Rapture doesn't look any better or worse than it did in the first game The setting and ambience are almost identical. Even the story line has a familiar feel. Just as in the first game you are trawling through the ruins of an undersea city seeking to undermine an evil overlord (who happens to be a woman this time) while getting advice from a benefactor by intercom. At this rate I fully expect them to try and replicate the famous storyline twist!

More of a good thing is not necessarily bad however so I am enjoying the game. I do have one gripe though. The main novelty in this second game is that you the protagonist get to play as a Big Daddy. When I discovered this I expected to be a near unstoppable pounding grinding force of destruction. You do do plenty of pounding and grinding but sadly you are far from unstoppable and your attacks are no more powerful than those of your enemies. Playing on Hard mode I was disappointed to realise that three or four splicer bullets will kill me while I still need to pump dozens of bullets into the real big daddy's to kill them. I know that makes for a more interesting challenging game but I just don't feel like a big daddy.

EDIT: Re-reading this post I realised that it sounds pretty silly to be complaining about the difficulty of a game and at the same time admitting to playing it on hard mode. I have since lowered the difficulty level to medium and I am enjoying it more. In hard mode you have to plan every fight carefully and rely on careful use of the environment (security cameras, oil spills, rubble etc) to win difficult fights. This gets tedious after a while. Even at medium difficulty the game is still reasonably challenging but you can still blast your way through most situations. I tested all the difficulty levels in a fight with another big daddy. In easy mode  was about as strong as my opponent and beat it in a one on one melee by using health potions. On medium you are a good deal weaker and have to use powers and the terrain to beat another big daddy. On hard mode you are as weak as the regular splicers and need careful planning, the help of security bots and a whole lot of luck to beat another big daddy.

Comments

Jayedub said…
Personally I think there is quite a lot wrong with this game, but oddly enough I really enjoyed the multiplayer.
mbp said…
Its a sequel Jayedub, we shouldn't expect too much innovation but like you I am enjoying it.

My biggest gripe now is with the save game system. The quick save and quick load buttons are right beside each other. With only one quicksave slot and quick save and quick load right beside each other is a recipe for disaster and a few times I have accidentally quick saved when I meant to load. I guess the vita chambers are supposed to do away with the need for quick saving but it feels like a cheat to be able to resurrect half way through a fight.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Exploiting Checkpoints in Deadspace 3

Dead Space 3 has a rather strange save system where inventory is saved when you quit the game even though progress through the story is lost. The game has both "hard" and "soft" checkpoints. The soft checkpoints are far more frequent but are not permanently saved. If you die while playing you respawn at the last soft checkpoint but if you quit the game  you will return to the previous hard checkpoint. Since hard checkpoints are relatively infrequent you can lose quite a bit of progress unless you are disciplined enough to always wait till the next hard checkpoint (indicated by a symbol in the corner of the screen) before quitting. This sucks of course and is the type of thing which convinces me that save anywhere is much better than rigid checkpoints. The developers of Dead Space 3 decided to soften the blow of losing progress by allowing you to keep your entire inventory and health when you quit even though you lose your progress in the story. Collecting loot ...