Skip to main content

World of Warcraft is Dethroned

Not many folk agree with my somewhat tongue in cheek assertion that MMOs are no more than a passing fad. Indeed SirBruce's latest mmo subscription charts show mmo subscription growth continuing on an exponential path.

Of course most of that growth comes from World of Warcraft which has now become so dominant in the MMORPG field that it is hard to see any new game ever displacing it. Its simple economic logic, a virtuous cycle:

1. Blizzard have the best MMORPG out there so they attract more players.
2. They attract more players so they make higher profits (much higher profits)
3. Higher profits give them more money to invest in developing the the game ensuring that their game remains the best MMORPG out there.
4. Go to step 1.

Curiously this brings me back to my "passing fad" post because I still think the core argument of that post makes a lot of sense. Current generation mmorpgs (including World of Warcraft) force their customers to make unpleasant compromises (particularly spending a long time doing boring stuff) in order to maximise the game companies profit. The best way to compete with a business model like that is to offer a product with similar benefits that does not force the customer to make those compromises.

In a post today Tobold imagines a game where:

Imagine that once you leveled up to level 70, you could get a set of blue gear with useful stats for your class relatively easily by various means, and that this was the best gear available in the game. No raid epics, no PvP epics, nothing. It would mean that if you entered an arena, you'd be sure that your opponent had exactly the same gear as you do, and suddenly the whole system becomes skill-based instead of gear-based. It would mean that all raid dungeons from Karazhan to Sunwell Plateau would necessarily be much closer to each other in difficulty level, and your guild could go raiding whereever they wanted, just based on your skills in beating the various boss encounters, not on your gear. The only rewards would be things like titles and trophies.


Of course the more astute among you will realise that Tobold has just described Guild Wars. While Guild Wars has been very successful it is nowhere close to dethroning World of Warcraft. Maybe this is because of all the stuff Guild Wars doesn't have: It relies on instances and therefore lacks a real "World" feeling. It doesn't have crafting or music or mounts or houses any of the other peripheral stuff that gives richness to an mmorpg world. It doesn't have a monthly fee! While many would see this as an advantage it limits the game in several ways. It limits the amount of money the developers can spend adding cool stuff to the game. It probably also means the game has a less mature player base which may be off putting for many core MMORPG players.

So where does all this lead: Perhaps a new type of MMORPG with a Guild Warsesque model can save the genre from its not very obviously approaching doom. On the other hand perhaps I was right the first time - the whole thing is just a passing fad. I am off to play COD4 until the fuss blows over.

PS. DM Osbons latest initiative has prompted me to also to sign up for a three week trial of Eve. I've done the trial before and I don't expect to last beyond the three weeks this time either but I may get a post out of my experiences.

Comments

Anonymous said…
Ah ha! Look out for Yufu in EVE...;)
Anonymous said…
I completely agree with you.nice post.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...