Skip to main content

EVE: Marb Pelico the Underachiever

It started well, I had my bio all worked out.

Marb Pellico is not a corporation man. He has little desire to fly big lumbering Capital ships. He has opted for the life of a space faring tramp, a laid back vagabond flying a beat up ship from system to system picking up odd jobs. He does his best to stay just the right side of the law, more out of self preservation than altruistism. He earns his living through (mostly legal) trading and if repair bills need to be paid he volunteers for the occasional pirate hunt.

Marb is always looking out for the one big deal that will put him on easy street but his reluctance to think through the consequences of his actions have led him into many close scrapes. He generally to escape with his skin if little else. While his ship might look like a flying scrapheap it has a few surprises in store for any pirate who thinks to get a jump on Marb. His skills are good enough to hold his own in a fight but Marb remains a firm believer in the "He who fights and runs away" school of combat.

Financially he just about pays his bills but that one big deal just never seems to work out for him. It is clear to every one but Marb himself that he never will get to retire to the private pleasure resort on Palnaris that he is always talking about.


One week into my EVE trial I realised that Marb had achieved everything I set out for him to do. He has a collection of tech 1 Frigates and the skills to fly them. He has found a couple of lucrative trade runs. He can handle any of the level 1 frigate missions. He has enough cash to buy anything that he has the skills to use.

Sure he has only experienced a tiny fraction of the incredibly complex world of EVE. He has never risked his neck in 0.0 space, he has never even engaged in pvp combat, he has never joined a proper corporation, he has barely scratched the surface of Eve's magnificent economic simulation, he has never flown anything bigger than a Frigate. He has just done everything I set out for him to do.

I really hadn't expected him to get so far so quickly. Earning money in particular has turned out to be a lot easier than I expected. I wonder if it was always the case or if this is just the effects of Mudflation.

Now I am at a loss as to what to do next. Clearly I was under ambitious in setting goals for Marb. I have trained him up to fly destroyers but I am not sure a destroyer fits into the image I have created for him. There is an array of advanced "Tech 2" frigates to work up to but they all fill specialised combat roles and don't fit with my Space Tramp vision at all. The only Tech 2 ship which makes sense is a blockade runner (a kind of freighter with a few survival tricks up it's sleeve). Earning the cash and skills to fly one of those would certainly keep Marb busy for months but I'm not enthusiastic about it. I can't get over the notion that flying a very expensive ship which is specifically designed to ferry valuable cargo through dangerous regions of space is the Eve equivalent of wearing a "Come get me" sign.

Comments

Anonymous said…
Not been too worried about following any path in EVE. Am going to see where the chips lie at the end of the trial.

Are you involved in a corp. yet?
mbp said…
No Corp yet DM. I know MMORPGS aren't meant to be played solo but for some reason I don't quite feel ready to get back into guilds/corporations and stuff yet. In any case I will wait until after I subscribe. I think I will definitely sub for one month after the free trial. Still not sure if I will make it a long term sub though.

By the way with regards to your own free trial evaluation. You may not have noticed that certain skills cannot be trained during a free trial. I tried to train an industrial (transport ship) yesterday but couldn't. I think this is partly to keep a carrot for people to subscribe but partly to prevent players using free trial accounts to abuse the system.
Anonymous said…
No I hadn't noticed that yet mbp...interesting though & will have to add it into my next post.

Do you think the trial gives a new player to EVE, enough to want to subscribe?
mbp said…
Hi DM. Eve is a complicated game so I think a fairly long trial period is probably essential to give people a flavour of he game. I wasn't overly impressed with the tutorial. I managed to break the sequence a couple of times and although I managed to get back on track it was a bit off putting. Mind you if you are th esort of player who needs to be spoon fed in the tutorial then Eve probably isn't the game for you.

On the positive side I must say that the starter zones feel much more alive than I expected from a game that is so old. Unlike other MMOs all the action moves on to the end game after a few years Eve feels like a game you can still enjoy at any level. This is probably a key factor in Eve's ability to keep on growing so long after launch.

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get...