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You know you are a PC gamer when ...

 I am currently playing FTL:Multiverse. This is a massive overhaul mod of the 2012 kickstarter hit FTL. The mod is enormous. It massively expands on every aspect of the game with many new races, new weapons, new ships, new mission content and a massive amount of new lore to support it all. I am really enjoying multiverse and highly recommend it to anyone who enjoyed FTL but that isn't really the point of my post. Instead I want to briefly comment on the process of acquiring and installing the mod. First off you need to have the original FTL game of course but then you need to find three separate packages from three separate modding teams. The packages need to be unzipped and installed in the FTL install folder on your machine. Then you need to un-patch your installed FTL to an earlier version to ensure compatibility with one of the key packages. Then you need to use the mod manager (one of the three packages) to locate and install the multiverse mod file itself. This step is compli...

Is Easy really better than Free?

Many years ago a friend explained to me why Apple's Itunes music store was a huge success despite the fact that (at the time) there were many ways to acquire digital music for free. Apple realised, he explained, that for most people "Easy is better than free".  The power of that concept has been proven by Apple and other companies over and over since then but my inner nerd has never been fully comfortable with it. The cost of "Easy" is rarely just financial, invariably you must also sacrifice some functionality as well.  Most recently this point has been brought home to me once again through the world of TV providers (cable companies).  First a bit of background: Ireland is a small country with only a small number of free to air TV channels  so most people rely on additional cable, satellite, aerial or internet based services to extend the selection and in particular to access the large range of channels available in the much bigger neighbouring market in the UK...

AC Odyssey's Blood Fever quest gets a little bit too close to 2020 reality (Spoilers)

 I was only a couple of hours into Assassin's Creed Odyssey when a young street urchin friend came and asked for my help. Her family it seemed lived in another town which was in the grips of a terrible disease called "The Blood Fever". I'm not sure what she thought my warrior character could do but the girl looked up to me so I set off. Perhaps I would find the source of the mysterious illness,  a polluted well or some such.  I was surprised on arriving at the town to find that it had been burned to the ground and the last few survivors including my friends family were being held captive by a priest and his guards. When I talked to the priest he explained that he had to kill everyone in the village because it was the only way to stop this terrible plague from spreading to the whole island. The remaining villagers begged for their lives and pleaded that they weren't even very sick but just wanted to leave the cursed town.  This left me with a surprisingly distressi...

Horizon Zero Dawn causes me to re-evaluate the Ubisoft open world formula

 I would like to share two moments from my recent playthrough of Horizon Zero Dawn: Moment 1: I was only a few hours into the game but I had already sampled enough to realise that this was a very good game with a stunningly beautiful game world, interesting gameplay and combat, rich and  interesting lore, and great characters and story.  However a couple of hours in as I was beginning to get to grips with the game mechanics another realisation hit me and my heart sank.  It was the bags that did it The game has about half a dozen bags for items that you have to level up by collecting stuff. It also has all the other hallmarks of an open world Ubisoft game. A beautiful open world map populated by  creatures and sites of interest for you to explore and get distracted. Towers to climb to open up new sections of the map (in this case the towers are giant robotic giraffes which is a nice touch but still the principle remains). It has tonnes of make-work errands and si...

Tough bosses and gaming road blocks. Are difficult games about the destination or about the journey?

 I am currently stuck on a boss called Ixillis   in Remnant from the Ashes and I have tried and died over a dozen times so far without being able to overcome it. Stepping back and thinking about this makes me realise that while I really enjoy the sense of achievement I get from overcoming difficult challenges in games I don't actually enjoy the process of repeatedly trying and failing that is required to do so. I like the destination but I don't like the journey. I am beginning to think that this is a problem.  It is a problem because the repeated cycle of trying and failing can pull down my mood in the real world. It is a problem because even though there are other games I could play instead, the lingering shadow of an unresolved encounter diminishes the pleasure I would get from other games. It is a problem because experiences like this make me fearful of hitting similar challenges in future either in this or in other games. It is a problem because I really do want the ...

Lite Souls (Remnant from the Ashes)

 I am currently playing and enjoying Remnant from the Ashes a Soulslike game that has  a few twists of its own.  In common with other Soulslike games Remnant is a third person adventure where saving at a checkpoint re-spawns all non boss enemies. Even regular enemies are dangerous and death is a frequent occurrence as you progress through the world.  Perhaps Remnant's most significant difference is that it relies far more on ranged combat than melee combat. There is a wide range of guns and gun powerups available but the melee combat is quite simplistic in comparison to a typical soulslike game. There are no blocks or parries and a very limited number of melee moves. I find myself using melee only as a fallback when I am out of ammo or an enemy gets in too close.  Another feature of Remnant is that is uses procedurally generated maps and levels within an overarching plot framework. Even the boss fights you encounter on any given play through are randomised...

The Perils of Amateur Tech Support

I am not an IT professional but I am technical enough to be called upon for computer support among my friends and family group. When it works I love being able to help people out but the experience is fraught with risks.  The diversity of things that can go wrong can be overwhelming and everything to do with computers seems to take much longer to fix than people expect. I have had the opportunity to watch professional support technicians in my workplace and once a problem goes beyond a certain complexity they very quickly go to the nuclear options of re-imaging disks or replacing hardware. Unfortunately these are not popular options when working with a family laptop that has has never been backed up. The biggest pitfall in providing amateur tech support however is the unwritten rule that once you attempt to repair a device anything that subsequently goes wrong with that device is now your fault, no matter how broken it was originally and no matter how much you acted in good faith t...