Monday, April 29, 2013

And the prize for most overpowered rocket launcher ever goes to ...


I am all for challenge in gaming but sometimes it is fun to get a weapon so overpowered that you can wallow in the visceral joy of annihilating hordes of enemies, particularly if you were previously struggling against those same foes. Darksider II has just such a weapon. It comes at a part of the game where you are facing swarms of weak but deadly mobs backed up by tougher mini bosses. The weapons at your disposal up to this point are barely adequate to deal with the onslaught and then you pick up the Gorehammer.

It's a rocket launcher I guess firing exploding projectiles but two factors combine to make it the most overpowered rocket launcher I have every come across in a game. The first is that it constantly replenishes ammo at a rate of about one rocket per second. You never have to worry about running out of ammo and a generous magazine means you can let loose a rapid volley of rockets whenever required. The second factor is the doozy: there is no friendly fire. You cannot injure yourself with this thing. Think about that for a moment. Imagine a rocket launcher that you can unload at point blank range into your enemies with no fear of hurting yourself.

It even has a couple of other features - rockets do initial kinetic damage which is enough to take down weaker enemies but explode a few seconds later for additional area of effect damage. You can  control the timing of the explosion using the left trigger so you can lay down traps and minefields. It even has a ground pound function for point blank area of effect but that is hardly even necessary when you can just fire rockets straight into the face of any hapless enemy standing beside you.

The weapon only seems to be available in one region and you need to leave it behind when you return to the rest of the game. Perhaps that is for the best.

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