Skip to main content

EVE: Mission Learning curve

Its just over a week since I hesitantly ran my first level 4 missions and after completing about 25 of them over the intervening period I notice they have gone from dice with death warp out in flames experiences to pretty routine fair. I am not at the speed running stage but I can comfortably clear any mission in well under an hour without ever being in danger of losing a ship.

How have the missions become so much easier for me? For the most part I am using exactly the same Maelstrom battleship set-up. The only material difference is that I have trained up Tech 2 drones which speeds up killing small annoying frigates but the real explanation is that I have "learned"how to use the ship properly in these missions and it has become second nature. Most of this learning is subconscious but I will try to summarise the main things I remember:

 1. Artillery is a long range weapon - distance is the best way of keeping your targets angular velocity low enough so that you guns can hit them. A good tactic is to start out at 70km with medium range ammunition and thin out cruisers and battle cruisers. Then I switch to  short range ammo and close to 37km to tackle battleships.

2. Correct position and range is key to this strategy.  Don't be afraid to spend several minutes gettign into an idea position before you fire a shot. Switch on the tactical overlay and choose a route to run away that doesn't smack you into another group of mobs or into any scenery. The afterburner is absolutely vital.

3. Maintaining range like this cuts down on most of the incoming damage. For most missions I never even have to top up my shields. 
 
4. Ammunition and shield hardeners selected using a combination of Eve - Survival and common sense.

5. Eve Survival is also very useful at indicating which spawns are safe to hit to avoid triggers or aggroing the whole room. However sometimes it is just easier to aggro everything and run away from them. The chasing ships tend to line up nicely one by one behind your guns.

6. Don't waste bullets on frigates or destroyers. They can't hurt you and drones will make short work of them when they get close.

7. Good drone control is essential. Don't release drones until you have already picked up any loose aggro yourself. Dock all drones immediately if they are taking damage. Always dock your drones before aggro-ing a new group.  Setting drones to aggressive is useful for getting them to automatically kill anything that gets too close but it doesn't always work so manual targeting is often needed. Don't use aggressive mode if there is risk of your drones aggroing the wrong group .

8. The primary function of drones is to kill frigates and destroyers so light drones are essential. I carry ten of them in case of losses. I use Warrior IIs (explosive) for Angels and Hobgoblins IIs (thermal) for just about everything else. Once all the frigates are cleared you can use drones to help kill cruisers and even add a bit of dps to battleships. I carry 5 medium drones (Hammerhead II) for this.

9. Not really a lesson learned but I have abandoned salvaging and looting unless I know there is something valuable like an implant. It is boring and it takes too much time to travel back to base swap to a salvager and return. Sure I am leaving money on the table but between bounties and loyalty points I am not short of isk.

10. You can decline one mission every hour without penalty so it helps to know what missions to decline: Anything that sends you to low security space, Anything that will cause a faction hit with one of the non pirate factions, missions without bounties (unless you want to loot and salvage).

11. For the most part I avoid damage by staying at range  so my original Maelstrom build is actually over tanked. This gives some flexibility to sacrifice tanking components and add something more useful like ECCM (counters jamming) or a sensor booster (extends targeting range and /or counters dampening) for missions that require it. 


Comments

Popular posts from this blog

My First Gaming Mouse: Logitech G300

I bought a gaming mouse yesterday a Logitech G300, here my initial thoughts. What is a gaming mouse?  There are a wide variety of devices available classified as gaming mice but a few features  seem common: 1. Wired rather than wireless: Although some high end models are wireless wired connections are just better and faster than wireless so most gaming mice stick with wired. As a bonus wired mice don't need batteries so the mouse is lighter.  2. High response rate: 1 to 2ms response rate so the mouse immediately responds to input.  2. High DPI. Gaming mice invariable boast high DPI numbers from 2,000 DPI upwards. This makes the device very responsive to the smallest movements.   3. Adjustable DPI . High DPI improves responsiveness but reduces precision so gaming mice generally allow you to adjust the DPI down for precise work such as pulling off headshots in sniper mode. Generally the mouse allows dpi to be changed on the fly by pressing a button.  4. Extr

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p