but they are ineffectual in the face of such an onslaught. Your only hope of survival is to get into a vehicle and drive away as fast as you possible can all thought of demolishing the watchtower forgotten.
In my opinion the colour coded alert system in Red Faction just does not add to the game. It is like a Hydra in that the the more enemies you kill the more enemies spawn. This is a mechanic that would work well in a stealth game. Red Faction could work very well as a stealth game but the developer choose not to make stealth a viable option. The moment you swing a hammer or place a charge you are going to set alarm bells ringing and the whole thing snowballs. What you end up with is a wonderful demolition game hindered by a fairly crappy shooting game.