Many thanks due to Van Hemlock and co. for inviting me to their Tuesday Noob club for a bit of Guild Wars sparring. Sadly real life intervened to prevent me from contributing to more than a single match but it was fun to indulge in a bit of pvp for my first time in GW.
I was lucky enough to be on the winning team for the only match I actually got to play (a 100% pvp record - perhaps I should retire now!). In hindsight it was a fairly imbalanced match because our team had a warrior a paragon (me) and a healing monk while our opponents had a more eclectic mix of Mesmer / Ele and Ranger. I think the combination of heavy armour and healing was always going to give us the win. Our opponents were spamming blindness skills (Signet of Midnight from the VanH's Mesmer and Blinding falsh from the Ele if I recall ) but both warrior and myself had fast recharging condition removal signets so it didn't avail them much.
From my very limited experience it would appear that getting the team build right is a major element of Guild Wars pvp. Every tactic has a counter tactic but the limited number of skills you can bring into a match means you need to think ahead and try to out-guess your opponents. I am sure that at the heady heights of tournament matches this guessing game within a game has been honed to a fine art form but at the more casual level it probably makes more sense not to specialise too much but to just try and bring a bit of everything. Anyway here is a thought - what about a type of "texas holdem" match where you get to see the builds of a certain number of the other team before you finalise your own team? For example in a four versus four situation 3 players on each side could reveal their build and then both teams go off to build their "secret weapon" fourth player.