Skip to main content

Eve Online: Level 3 Misions in a Rupture

Having finally worked up enough standing to access a decent lvl 3 agent in a safe system (Eystur) I ran a few level 3 missions in my Rupture last night.

First mission was "The Mordus Headhunters" which I found quite challenging with a mixture of heavy hitting cruisers and fast moving frigates including webbing interceptors. I got through it in the end with a few lessons learned and happily no ship lost.

Second mission was the Serpenti version of "Unauthorised Military Prescence". This mission was a comparative doddle. The Serpentis didn't appear to have any effective long range weapons so I could pick them off from a distance with impunity. They did use sensor damping to break my target lock occasionally but this was no more than a minor annoyance.

The third mission offered to me was "The Blockade". The level 2 version of this was long and challenging so I was expecting this to be very tough but I decided to give it a go anyway. Blockade is a tricky mission with multiple waves of opponents. In each wave a certain ship is the trigger to spawn the next wave. In the level 2 version I didn't bother to read up about it and just blasted away triggering multiple spawns at once which almost overwhelmed me. I took a much more cautious approach this time - making sure to kill everything but the trigger before unleashing the next spawn. With careful pulling I managed to clear the first two spawns but it was getting late so I decided to call it a night. The mission will reset during server downtime today but I am hopeful my tactics will see me through it tonight given more time.

I am sticking with the passive shield tank that has served me so well in level 2's. My DPS is still poor although I have upgraded to medium artillery and heavy missile launchers to try and get a bit more oomph. These put quite a strain on my power grid so I have had to trade off some speed and tanking in order to fit reactor controls power upgrade modules. The basic fit out looks like this:

My mid slots have two large shield extenders which form the basis of the tank and an afterburner.

In order to fit medium size artillery I have had to to sacrifice two of my low slots to reactor controls which do nothing other than upgrade the power grid. The power diagnostic system in the third slot is a kind of wonder module which provides a smaller power grid increase along with increases to my shield and capacitor and my rate of shield recharge. The two remaining slots are filled with shield power relays which provided a healthy increase in shield recharge rate and are a cornerstone of passive shield tanking.

For offence I have four medium artillery turrets, two heavy missile launchers and three medium drones. This is set-up for for sniping at the enemy from a distance of 25-30km.

No room for overdrive injectors to increase speed, no room for weapon upgrades to increase damage, no room for shield hardeners to increase my resistances, no room for a damage control unit to give me that extra insurance policy in case my tank fails.

I actually vary the fit out a bit depending on what I am up against. If there are a lot of fast moving frigates about (especially interceptors) I swap out the heavy launchers for assault launchers which are better suited to smaller faster targets. On the other hand if there is a clump of heavy hitting cruisers who can hurt me plenty at my preferred 25-30km range then I swap the afterburner for an appropriate shield hardener to cut down the incoming damage while I take them out one by one. It is possible to change mid mission by warping out and docking before returning to the fray.

So, back into the fray tonight. I am reasonably confident that this set up will see me through a bunch of level 3's. It will have to because it will be a while before I have the skills to upgrade to a bigger ship. My weapons skills in particular are lacking as evidenced by my poor dps figures but this is the downside of being a Minmatar. Our ships are very flexible combining projectile turrets with missiles and drones but it takes a lot of training to get proficient in all three areas.

Comments

Popular posts from this blog

My First Gaming Mouse: Logitech G300

I bought a gaming mouse yesterday a Logitech G300, here my initial thoughts. What is a gaming mouse?  There are a wide variety of devices available classified as gaming mice but a few features  seem common: 1. Wired rather than wireless: Although some high end models are wireless wired connections are just better and faster than wireless so most gaming mice stick with wired. As a bonus wired mice don't need batteries so the mouse is lighter.  2. High response rate: 1 to 2ms response rate so the mouse immediately responds to input.  2. High DPI. Gaming mice invariable boast high DPI numbers from 2,000 DPI upwards. This makes the device very responsive to the smallest movements.   3. Adjustable DPI . High DPI improves responsiveness but reduces precision so gaming mice generally allow you to adjust the DPI down for precise work such as pulling off headshots in sniper mode. Generally the mouse allows dpi to be changed on the fly by pressing a button.  4. Extr

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p