Skip to main content

Collision Detection in MMORPGs

According to MMORPG.com one of the most highly anticipated forthcoming MMORPGs is Warhammer Online: Age of Reckoning . The general impression I get is that a lot of emphasis will be put on PVP. I haven't done much pvp myself and I never got into the whole Warhammer scene so I guess I am not exactly waiting with baited breath. One point does interest me though and that is the fact that Warhammer will implement collision detection.

Collision detection isn't exactly new, Guild Wars implements it very well and in my opinion it is one of the features that elevates Guild Wars combat model head and shoulders above most MMORPGS. If collision detection is properly implemented then it brings a whole new fluidity to combat. Suddenly position and movement are everything. Enemies can be blocked from moving to advantageous positions. Support characters can be protected by standing in front of them. In Guild Wars it helps unify pvp and pve play. There is no taunting mechanic in Guild Wars. Warriors protect squishy casters by standing between them and an attacker. Unlike taunt this technique works as well PVP as in PVE.

Multiplayer battles in MMORPG are generally frenetic. Trying to monitor multiple allies and multiple enemies while keepin an eye on your own vitals and skills is no easy task. In a traditional MMORPG group combat often degenerates into a meter watching exercise - watching health bars and skill cooldowns instead of actualy looking at the live action on the screen. This approach doesn't work in a game where position and movement are vital. If a game implements collision detection then it has to have a simple uncluttered user interface and a responsive control system.

Guild Wars does a fairly good job here, the interface is uncluttered, the light game engine is wonderfully responsive and there are useful interface and control options to allow you to keep tabs on what is happening. It doesn't stop at just the layout of the screen though. Guild wars only allows eight active skills at a time - this greatly reduces the amount of onscreen clutter compared to a traditional MMORPG with multiple hot bars and dozens of skill buttons. Also Guild wars doesn't have 40 man raids where healers screens are filled with HP bars.

Comments

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p

Lotro: The Forgotten Treasury

Throg joined a Kinship group for the Forgotten Treasury instance last night. It was an enjoyable change from the solo questing that the now level 55 dwarf champion has been mostly doing so far in Moria. Some members of the group had tried and failed to clear the Treasury before so we knew it would be challenging but we were lucky enough to have a well balanced group with Guardian, Minstrel, Lore Master, Hunter, Burglar and Champion (Throg). Throg (level 55) and the minstrel (53) were both below the 56ish level of the instance but the others were all higher so it more or less balanced out. [SPOILERs ahead] It is a well designed enjoyable instance set in a circular chamber with balcony around. As you enter, a boss absconds to a locked side chamber with his treasure leaving the fellowship to clear trash ringed around the balcony. Once the trash are cleared you have access to a puzzle which must be solved in order to open the locked door. Clearing the (including six mini bosses) also get