Skip to main content

Upgrading to a Nokia 6233

I upgraded my phone in January from a Nokia 6230 to a Nokia 6233. I'm not exactly a power user of phones but I can say that the new phone is nice to use with a lovely clear display and big easy to press buttons. The only bad point is that the included 2 megapixel is awful. I don't know why they bother with 2 megapixels at all since the optics/sensor/filtering arrangment is clearly incapable of supporting it. As an indication of how bad it is consider that a 1600x1200 (2 mega pixel) photo taken on high quality mode is virtually indistinguishable in quality from the same photo taken in medium quality 640*480 mode when uploaded to a PC and examined.

Anyway I don't take many photos with my phone so I was generally happy until last week when the phone developed a permanent orange vertical line superimposed on top of the display. This was abit dissapointing for a phone that was less than two months old. I brought the phone straght back to the shop to discover that I was just outside of the shops 28 day warranty and might have to pay for a repair myself. There is still hope that Nokia may pay for the repair free of charge but the real topic I want to discuss is the fact that I chose not to buy extra insurance on this phone and am therefore at the mercy of the manufacturers warranty.

Althought the upfront cost of the phone was low (it came bundled with a call package) I understand that the replacement cost of such a phone would be around €300. This and the possible liability for thousands of euros worth of calls in the event of the phone being lost or stolen phone formed major themes of the salesman argument when he tried to sell me additional insurance with the phone. I said no. Even though that same salesman later pointed out to me that I may now be facing an out of pocket repair cost due to my negelct of insurance I am still happy that I said no.

Comments

Popular posts from this blog

Android Tip 3: Sharing a Folder between multiple users of an Android device

Android has allowed multiple user logins for quite a while now. This is can be very useful for tablets which are shared by family members. Normally Android erects strict Chinese walls between users preventing them from using each others apps and viewing each others files. This is a useful security feature and ensures your kids don't mess up your work spreadsheets when screwing around on the tablet and should also prevent them from buying €1,000 worth of Clash of Candy coins on your account. Sometimes however you really do want to share stuff with other users and this can prove surprisingly difficult. For example on a recent holiday I realised that I wanted to share a folder full of travel documents with my wife. Here are some ways to achieve this. 1. If you have guaranteed internet access  then you can create a shared folder on either Dropbox or Google drive. Either of these has the great advantage of being able to access the files on any device and the great disadvantage of bein...

Portal 2 two screen coop on one PC.

I mentioned before that I intended to try Portal 2 in "unofficial split screen co-op mode. Well split screen on a small computer monitor is a recipe for a headache especially when the game defies gravity as much as portal. However a minor bit of extra fiddling allowed us to drive two seperate screens from one PC. The Steam forums describes a complicated method of doing this that I couldn't get working so this simpler method which worked for me might be of use to someone. 1. First I followed the instructions in this post to get split screen multi-player working: http://forums.steampowered.com/forums/showthread.php?t=1847904 A minor issue not mentioned is that you need to enable the console from the keyboard/mouse options menu I am using keyboard and one wired Xbox360 controller as suggested. Getting the controller to switch to channel 2 was tricky at first but as Chameleon8 mentions plugging it out and in again during loading works. The trick for me was to do the plug / p...

Exploiting Checkpoints in Deadspace 3

Dead Space 3 has a rather strange save system where inventory is saved when you quit the game even though progress through the story is lost. The game has both "hard" and "soft" checkpoints. The soft checkpoints are far more frequent but are not permanently saved. If you die while playing you respawn at the last soft checkpoint but if you quit the game  you will return to the previous hard checkpoint. Since hard checkpoints are relatively infrequent you can lose quite a bit of progress unless you are disciplined enough to always wait till the next hard checkpoint (indicated by a symbol in the corner of the screen) before quitting. This sucks of course and is the type of thing which convinces me that save anywhere is much better than rigid checkpoints. The developers of Dead Space 3 decided to soften the blow of losing progress by allowing you to keep your entire inventory and health when you quit even though you lose your progress in the story. Collecting loot ...