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Horizon Zero Dawn causes me to re-evaluate the Ubisoft open world formula

 I would like to share two moments from my recent playthrough of Horizon Zero Dawn: Moment 1: I was only a few hours into the game but I had already sampled enough to realise that this was a very good game with a stunningly beautiful game world, interesting gameplay and combat, rich and  interesting lore, and great characters and story.  However a couple of hours in as I was beginning to get to grips with the game mechanics another realisation hit me and my heart sank.  It was the bags that did it The game has about half a dozen bags for items that you have to level up by collecting stuff. It also has all the other hallmarks of an open world Ubisoft game. A beautiful open world map populated by  creatures and sites of interest for you to explore and get distracted. Towers to climb to open up new sections of the map (in this case the towers are giant robotic giraffes which is a nice touch but still the principle remains). It has tonnes of make-work errands and si...

Tough bosses and gaming road blocks. Are difficult games about the destination or about the journey?

 I am currently stuck on a boss called Ixillis   in Remnant from the Ashes and I have tried and died over a dozen times so far without being able to overcome it. Stepping back and thinking about this makes me realise that while I really enjoy the sense of achievement I get from overcoming difficult challenges in games I don't actually enjoy the process of repeatedly trying and failing that is required to do so. I like the destination but I don't like the journey. I am beginning to think that this is a problem.  It is a problem because the repeated cycle of trying and failing can pull down my mood in the real world. It is a problem because even though there are other games I could play instead, the lingering shadow of an unresolved encounter diminishes the pleasure I would get from other games. It is a problem because experiences like this make me fearful of hitting similar challenges in future either in this or in other games. It is a problem because I really do want the ...

Lite Souls (Remnant from the Ashes)

 I am currently playing and enjoying Remnant from the Ashes a Soulslike game that has  a few twists of its own.  In common with other Soulslike games Remnant is a third person adventure where saving at a checkpoint re-spawns all non boss enemies. Even regular enemies are dangerous and death is a frequent occurrence as you progress through the world.  Perhaps Remnant's most significant difference is that it relies far more on ranged combat than melee combat. There is a wide range of guns and gun powerups available but the melee combat is quite simplistic in comparison to a typical soulslike game. There are no blocks or parries and a very limited number of melee moves. I find myself using melee only as a fallback when I am out of ammo or an enemy gets in too close.  Another feature of Remnant is that is uses procedurally generated maps and levels within an overarching plot framework. Even the boss fights you encounter on any given play through are randomised...

The Perils of Amateur Tech Support

I am not an IT professional but I am technical enough to be called upon for computer support among my friends and family group. When it works I love being able to help people out but the experience is fraught with risks.  The diversity of things that can go wrong can be overwhelming and everything to do with computers seems to take much longer to fix than people expect. I have had the opportunity to watch professional support technicians in my workplace and once a problem goes beyond a certain complexity they very quickly go to the nuclear options of re-imaging disks or replacing hardware. Unfortunately these are not popular options when working with a family laptop that has has never been backed up. The biggest pitfall in providing amateur tech support however is the unwritten rule that once you attempt to repair a device anything that subsequently goes wrong with that device is now your fault, no matter how broken it was originally and no matter how much you acted in good faith t...

Humble's Golden Handcuffs

I am a "classic" subscriber to Humble Choice. This means I get to choose ten from a selection of about a dozen Humble Choice games for a monthly fee of $11.99.  This is a pretty good deal considering the standard subscription rate is $14.99 for three games and $19.99 for nine games. The only trouble is that I have to stay subscribed or I lose this classic plan forever. It feels like I am trapped with a set of golden handcuffs.  I am on the classic plan because I was previously a subscriber to Humble Monthly the precursor to Humble Choice. In Humble monthly there was a smaller number of games every month but you had no choice you just got to keep the random six or seven games they gave out every month. Even though I rarely played more than one or two of the games every month (and often went months without playing any of them) I loved Humble Monthly. The list of new games came out on the first Friday of every month and it was always special learning which new games I had gotten...

Gaming through the apocalypse

Ireland is making tentative steps out of a four month lockdown imposed to halt the spread of Covid 19. Given the how utterly bizarre the situation is it is somewhat surprising that I have yet to write in the blog about it. The truth is that while the pandemic is an event of enormous global impact the personal situation it has enforced is rather tedious and extremely repetitive. Thankfully none of my immediate family have caught the illness even though we have friends and acquaintances who were hit hard. For us us life under lockdown has been a depressingly repetitive cycle of sleep at home, work at home, play at home with occasional short trips for exercise or essential shopping. We are lucky I guess,  that we have been able to continue working remotely through the pandemic and indeed we have been very busy dealing with its impact. Aside: My father was born in 1913 and passed away in 1984. He lived through two world wars, an armed rebellion, a war of independence, a civil war, th...

I miss being a Daddy

All of our children are over 18 now so in a sense we don't have children any more. We have adult offspring. One of the small implications of this is that they have let us know they no longer want to use the childish terms "Mammy" and "Daddy" when referring to my wife and I.To be honest I think they are most uncomfortable at the way my wife and I have gotten into the habit of referring to each other as Mammy and Daddy at home and in public as many parents do after years of using those names with their kids. There is tremendous joy (and not a little relief) in watching your children mature into capable functioning adults. Nevertheless I am a little saddened to no longer be a Daddy. Daddys are magical mysterious  creatures, Dads are more humdrum every day folk. A Daddy can fix anything using his mystical  toolbox and his magic kisses. A Dad is more likely to break something. Daddys tell the best stories and can always make you laugh. Dads make you groan with tire...