tag:blogger.com,1999:blog-36733892.post3069347454172584160..comments2024-03-22T11:13:26.808+00:00Comments on Life is a Mind Bending Puzzle: A Complicated Card gamembphttp://www.blogger.com/profile/09037758442729422620noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-36733892.post-47263343551274901102009-05-04T20:14:00.000+00:002009-05-04T20:14:00.000+00:00I must put my hands up and admit I have never play...I must put my hands up and admit I have never played MTG. I assume a lot of this would make more sense it I had. Your explanation certainly gives me a a better idea of what was going on in the tutorial Martin. I may give it another go.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-59996618618661653852009-05-04T19:44:00.000+00:002009-05-04T19:44:00.000+00:00It sounds easier than MTG, anyway. I do love that...It sounds easier than MTG, anyway. I do love that game, but its ruleset can be pretty byzantine.<br /><br />I'm looking forward to spending mroe time with FR's card game.<br /><br />...but I do still love me some good Rage or Rook with the family 'round the table. :)Teshhttp://tishtoshtesh.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-70093315578112849742009-05-03T18:47:00.000+00:002009-05-03T18:47:00.000+00:00I if hadn't played other TCGs in the past I probab...I if hadn't played other TCGs in the past I probably would have given up on the cards in Free Realms.. The "tutorial" could be a LOT better. They picked bits and pieces from other existing games for a lot of things.<br /><br />First you have your ressources, which in some other games would be called mana. You can add one a turn to your, either from a card that is there for that purpose (forgot the name, the icon is a chest), or any card turned down. This means you always have more resources to work with each turn, so you can't be "mana screwed" like in Magic The Gathering if you don't draw any/enough "lands" to cast your other spells or creatures.<br /><br />Then you have a deployment phase - you can "summon" creatures from your hand using your resources. There's only 3 creature slots available, but you could replace an older/smaller critter with a bigger/more powerful one down the road.<br /><br />After this you have the hunting/combat phase. If a creature doesn't have an enemy in front of it, it simply goes hunting, and scores one point. If there's an enemy in front, there's a fight.<br /><br />During the fight you can play "trick" cards. You resource pool is now used for trick points.. It doesn't matter how many resources you used to summon critters, it kinda resets for that phase, so just count the cards. 5 resource cards = 5 star points to use for tricks.<br /><br />Added to that, you also turn a card to add to your creature's power, adding a bit of randomness to the calculations.. Some cards have gem triggers to boost even more, etc. If you beat the other creature, you score a point.<br /><br />First player with 12 points wins.<br /><br />That's in short how I understand the FR Card Game ;)Martin Richardhttps://www.blogger.com/profile/05970455075712728454noreply@blogger.com