tag:blogger.com,1999:blog-36733892.post5568284869304309665..comments2024-03-16T01:35:46.245+00:00Comments on Life is a Mind Bending Puzzle: Another Plea for MMOs to have an End of Gamembphttp://www.blogger.com/profile/09037758442729422620noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-36733892.post-69591145867946291102009-05-05T07:00:00.000+00:002009-05-05T07:00:00.000+00:00@Anton you are right of course it would be nice to...@Anton you are right of course it would be nice to have more choices. I am looking for an "end of game" because I like finishing games and moving on. Your Living Ecosystem on the other hand sounds like a perfect example of a Perpetual Living World such as @Tesh was describing. I do think it is unfortunate though that the linear progression grind model has become so dominant.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-66781619749707894642009-05-05T05:08:00.000+00:002009-05-05T05:08:00.000+00:00Yeah, now I'm wondering also why mmo games don't h...Yeah, now I'm wondering also why mmo games don't have an ending. Like in world of warcraft, you will gain up to 75+ levels but still the story and your quest to azeroth didn't stop. Maybe, because this is the industry cycle of the game.wow gold fraudhttp://www.wowgoldfacts.comnoreply@blogger.comtag:blogger.com,1999:blog-36733892.post-61411779376380585022009-05-04T22:42:00.000+00:002009-05-04T22:42:00.000+00:00My opinion...We could use some more MMO's that hav...My opinion...We could use some more MMO's that have a conclusion to them, and some more persistent worlds. But there's still nothing wrong with the current ones...There are just so many of them now that we do need some more options.<br /><br />I'm interested in playing one where you get to build your own buildings, plant your own trees and crops, and explore an ever-changing world--Including a living ecosystem where the balance between plants, herbivores, and carnivores is in a constantly fluctuating state. Doesn't really fit into your End of Game plea, though.<br /><br />Thinking about how to make an MMO end, I'd suggest shortening the game dramatically, then treating the game as sequels beyond that. Maybe once you move your character onto a sequel, your character can't go back, so the world could be changed from one sequel to the next.Antonhttps://www.blogger.com/profile/12470259020714818820noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-11713404126300669332009-05-04T19:48:00.000+00:002009-05-04T19:48:00.000+00:00Agreed. Perhaps that might make for a greater div...Agreed. Perhaps that might make for a greater divide between "virtual worlds" and "MMO games", but I'm all for more virtual world design, with longevity in mind. That's what I thought MMOs were going to be in the first place.Teshhttp://tishtoshtesh.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-22699831195424866952009-05-04T13:10:00.000+00:002009-05-04T13:10:00.000+00:00Hi Tesh, we seem to be coming to similar conclusio...Hi Tesh, we seem to be coming to similar conclusions. I like your "Perpetual Living World" solution. Even though it doesn't have an actual "end of game" I think it still gives players the freedom to set their own goals and leave when they are done. It has the great advantage as well as allowing new players to start at any time and not to be stuck on their own on the lower rungs of the levelling curve alone when the main bulk of players have moved on. This sounds like a good way for a game to achieve longevity.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-15448824337707627032009-05-04T04:25:00.000+00:002009-05-04T04:25:00.000+00:00Wiqd and I have bandied this about for a while now...Wiqd and I have bandied this about for a while now as well. I tend to think that MMO game design that tries to avoid an end winds up with mudflation and deeper exposure to treadmill mechanics, sabotaging itself (and outmoding old content) as it goes on (and on and on and on).<br /><br />Truly sustainable worlds can't rely on DIKU design.<br /><br />That suggests two things to me: DIKU MMOs need to have an end (play in chapters, periodic resets, whatever), or MMOs meant to be perpetual "living worlds" need to jettison DIKU design.Teshhttp://tishtoshtesh.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-24604092658320749352009-05-03T21:11:00.000+00:002009-05-03T21:11:00.000+00:00Re: ATitD, most players either quit long before th...Re: ATitD, most players either quit long before the end or stick around.Christopher Weekshttps://www.blogger.com/profile/07640683757330420292noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-84660404007329860162009-05-03T19:49:00.000+00:002009-05-03T19:49:00.000+00:00Hello Deborah, I am currently reading the Otherlan...Hello Deborah, I am currently reading the Otherland series (about half way through book 4) and am enjoying it a lot. Please pass on my thanks to Tadd. Will watch out for the new novel when it comes out.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-21345551406181236272009-05-03T18:59:00.000+00:002009-05-03T18:59:00.000+00:00Hey, I'm Tad Williams wife just browsing the stuff...Hey, I'm Tad Williams wife just browsing the stuff coming in today... Loved what you had to say about Otherland MMO. We've got a new novel (very much influenced by Otherland, for my part) coming in August in yr part of the world, but if you want free chapters, email me on our site tadwilliams.com.<br /><br />Anyway - thanks. Happy gaming, Deborah BealeDeborah Bealehttps://www.blogger.com/profile/09717367462333916469noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-82199829482990196122009-05-03T08:02:00.000+00:002009-05-03T08:02:00.000+00:00Thank you for reminding me Christopher. Although I...Thank you for reminding me Christopher. Although I have never played ATID I have heard about it and now that I think about it the ending of the tale every couple of years is an excellent example of an "episodic" end of game. I must read up more to find out why the developers chose to do this but it does seem to be one way to avoid the necessity to pad out the "end-game" with ever more frustrating repetitive content just to keep people online. <br /><br />Do most players leave after the end of a tale? As I understand it many don't and they stick around for the next one. That might provide some comfort to developers who are afraid they will lose all they customers if go down this route.mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-36733892.post-21010186895641428832009-05-03T03:15:00.000+00:002009-05-03T03:15:00.000+00:00This isn't exactly what you're talking about, but ...This isn't exactly what you're talking about, but I wanted to point out that A Tale in the Desert has an ending -- in case you're not familiar. The whole game ends every couple of years. Otherwise, I agree with your points.Christopher Weekshttps://www.blogger.com/profile/07640683757330420292noreply@blogger.com